Fix textures/button/lasers & add ads

This commit is contained in:
Sysy's
2026-03-31 11:52:30 +02:00
committed by M1n-0
parent 63c4244e92
commit 1c59e7af7a
5 changed files with 476 additions and 239 deletions

View File

@@ -15,7 +15,8 @@ const legend = {
demiWallCornerDownLeft: 11,
demiWallCornerDownRight: 12,
doorOpen: 13,
}
button2: 14,
};
const laserColors = {
white: "white",
@@ -30,33 +31,46 @@ const glassOptions = [
laserColors.yellow,
];
// Grid test
let levels = [
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 4, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 7, 6, 6, 5, 6, 0, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 5, 4, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 7, 6, 6, 6, 6, 0, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 0, 0, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
],
];
let currentLevelIndex = 0;
// Function to save initial orientation of mirrors
const initialMirrorAngles = {
"6,4": 315,
};
const buttonGroups = {
"4,6": 1,
};
const doorGroups = {
"4,7": 1,
};
let laserDirection = { dx: 0, dy: 0 };
let laserSegments = {};
let mirrorOrientations = {};
let glassPlacements = {};
let activatedButtons = {};
let openedDoors = {};
let isLevelFinished = false;
function getCurrentLevel() {
return levels[currentLevelIndex];
}
function normalizeLaserDirection(dx, dy) {
const epsilon = 0.0001;
@@ -77,6 +91,13 @@ function reflectLaser(direction, mirrorAngle) {
return normalizeLaserDirection(reflectedDx, reflectedDy);
}
function reverseLaser(direction) {
return {
dx: direction.dx * -1,
dy: direction.dy * -1,
};
}
function getLaserSegmentClass(segmentDirection) {
if (!segmentDirection) {
return "laser-horizontal";
@@ -97,59 +118,190 @@ function getLaserSegmentClass(segmentDirection) {
return "laser-diagonal-up";
}
function openAdjacentDoors(x, y) {
// Open adjacent doors (up, down, left, right)
const directions = [
{ dx: 0, dy: -1 },
{ dx: 0, dy: 1 },
{ dx: -1, dy: 0 },
{ dx: 1, dy: 0 }
];
function getLaserColorClass(color) {
return `laser-color-${color || laserColors.white}`;
}
for (let dir of directions) {
const newX = x + dir.dx;
const newY = y + dir.dy;
if (newX >= 0 && newX < levels[currentLevelIndex][0].length &&
newY >= 0 && newY < levels[currentLevelIndex].length) {
if (levels[currentLevelIndex][newY][newX] === legend.door) {
openedDoors[`${newY},${newX}`] = true;
levels[currentLevelIndex][newY][newX] = legend.doorOpen; // Change state to open
function getButtonGroup(x, y) {
const cellType = getCurrentLevel()[y][x];
if (cellType === legend.button2) {
return 2;
}
return buttonGroups[`${y},${x}`] || 1;
}
function getDoorGroup(x, y) {
return doorGroups[`${y},${x}`] || 1;
}
function openDoorsFromButton(x, y) {
const buttonGroup = getButtonGroup(x, y);
const level = getCurrentLevel();
for (let doorY = 0; doorY < level.length; doorY++) {
for (let doorX = 0; doorX < level[doorY].length; doorX++) {
if (level[doorY][doorX] === legend.door && getDoorGroup(doorX, doorY) === buttonGroup) {
openedDoors[`${doorY},${doorX}`] = true;
}
}
}
}
loadGrid(); // Refresh grid to show opened doors
function saveLaserSegment(x, y, direction, color) {
laserSegments[`${y},${x}`] = {
direction: { ...direction },
color: color,
};
}
function isGlassOnCell(x, y) {
return glassPlacements[`${y},${x}`] !== undefined;
}
function drawGlassInCell(cell, x, y) {
const glassColor = glassPlacements[`${y},${x}`];
if (!glassColor) {
return;
}
const glassDiv = document.createElement("div");
glassDiv.classList.add("cell-glass", `glass-${glassColor}`);
cell.appendChild(glassDiv);
}
function drawLaserInCell(cell, segmentData) {
if (!segmentData) {
return;
}
const laserDiv = document.createElement("div");
laserDiv.classList.add("laser-overlay");
laserDiv.classList.add(getLaserSegmentClass(segmentData.direction));
laserDiv.classList.add(getLaserColorClass(segmentData.color));
cell.appendChild(laserDiv);
}
function createPalette() {
const palette = document.getElementById("glass-palette");
if (!palette) {
return;
}
palette.innerHTML = "";
for (let i = 0; i < glassOptions.length; i++) {
const glassColor = glassOptions[i];
const glassButton = document.createElement("button");
glassButton.type = "button";
glassButton.classList.add("glass-item", `glass-${glassColor}`);
glassButton.draggable = true;
glassButton.addEventListener("dragstart", (event) => {
event.dataTransfer.effectAllowed = "copy";
event.dataTransfer.setData("application/x-glass-color", glassColor);
});
palette.appendChild(glassButton);
}
}
function addDropEvents(cell, x, y) {
cell.addEventListener("dragover", (event) => {
if (isLevelFinished) {
return;
}
if (!event.dataTransfer.types.includes("application/x-glass-color")) {
return;
}
const cellType = getCurrentLevel()[y][x];
if (cellType !== legend.empty) {
return;
}
event.preventDefault();
cell.classList.add("can-drop");
});
cell.addEventListener("dragleave", () => {
cell.classList.remove("can-drop");
});
cell.addEventListener("drop", (event) => {
if (isLevelFinished) {
return;
}
const selectedColor = event.dataTransfer.getData("application/x-glass-color");
cell.classList.remove("can-drop");
if (!selectedColor) {
return;
}
if (getCurrentLevel()[y][x] !== legend.empty) {
return;
}
event.preventDefault();
glassPlacements[`${y},${x}`] = selectedColor;
traceLaser();
});
cell.addEventListener("dblclick", () => {
if (isLevelFinished) {
return;
}
if (isGlassOnCell(x, y)) {
delete glassPlacements[`${y},${x}`];
traceLaser();
}
});
}
function blockBrowserDrop() {
document.addEventListener("dragover", (event) => {
event.preventDefault();
});
document.addEventListener("drop", (event) => {
event.preventDefault();
});
}
function initializeMirrorOrientations() {
mirrorOrientations = {}; // Reset
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
if (levels[currentLevelIndex][y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = 0; // Default angle
mirrorOrientations = {};
const level = getCurrentLevel();
for (let y = 0; y < level.length; y++) {
for (let x = 0; x < level[y].length; x++) {
if (level[y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = initialMirrorAngles[`${y},${x}`] || 0;
}
}
}
}
// Function to print grid
let mirrorCoordinates = [];
function loadGrid() {
const mapDiv = document.getElementById("map"); // Div with map in DOM
const mapDiv = document.getElementById("map");
const level = getCurrentLevel();
mapDiv.innerHTML = "";
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let y = 0; y < level.length; y++) {
const lign = document.createElement("div");
lign.classList.add("lign");
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
for (let x = 0; x < level[y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
addDropEvents(cell, x, y);
switch (levels[currentLevelIndex][y][x]) {
switch (level[y][x]) {
case legend.empty:
cell.classList.add("empty");
break;
@@ -160,25 +312,25 @@ function loadGrid() {
cell.classList.add("colored-laser");
break;
case legend.mirror:
cell.classList.add("mirror");
const currentAngle = mirrorOrientations[`${y},${x}`] || 0;
const btnMirror = document.createElement("button");
btnMirror.classList.add("btn-mirror");
btnMirror.type = "button";
btnMirror.style.transform = `rotate(${currentAngle}deg)`;
const img = document.createElement("img");
img.src = "../../assets/img/tiles/Mirror.svg";
img.style.rotate = `${currentAngle}deg`;
img.className = "mirror-img";
img.classList.add("mirror-img");
img.style.transform = `rotate(${currentAngle}deg)`;
btnMirror.appendChild(img);
btnMirror.onmousedown = (e) => {
e.preventDefault();
e.stopPropagation();
rotateMirror(x, y, e.button === 2);
btnMirror.onmousedown = (event) => {
event.preventDefault();
event.stopPropagation();
if (!isLevelFinished) {
rotateMirror(x, y, event.button === 2);
}
};
btnMirror.oncontextmenu = (e) => e.preventDefault();
btnMirror.oncontextmenu = (event) => event.preventDefault();
cell.appendChild(btnMirror);
cell.classList.add("mirror");
break;
case legend.door:
cell.classList.add("door");
@@ -186,22 +338,20 @@ function loadGrid() {
cell.classList.add("door-open");
}
break;
case legend.doorOpen:
cell.classList.add("door", "door-open");
break;
case legend.button:
cell.classList.add("button");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
let button = document.createElement("button");
button.classList.add("button-door");
button.type = "button";
button.onclick = () => {
activatedButtons[`${y},${x}`] = !activatedButtons[`${y},${x}`];
if (activatedButtons[`${y},${x}`]) {
openAdjacentDoors(x, y);
}
traceLaser();
};
cell.appendChild(button);
break;
case legend.button2:
cell.classList.add("button", "button-2");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.wall:
cell.classList.add("wall");
@@ -209,11 +359,6 @@ function loadGrid() {
case legend.target:
cell.classList.add("target");
break;
case legend.ligthLaser:
cell.classList.add("light-laser");
const segmentDirection = laserSegments[`${y},${x}`];
cell.classList.add(getLaserSegmentClass(segmentDirection));
break;
case legend.demiWallCornerUpLeft:
cell.classList.add("demi-wall-corner-up-left");
break;
@@ -226,11 +371,10 @@ function loadGrid() {
case legend.demiWallCornerDownRight:
cell.classList.add("demi-wall-corner-down-right");
break;
case legend.doorOpen:
cell.classList.add("door-open");
break;
}
drawLaserInCell(cell, laserSegments[`${y},${x}`]);
drawGlassInCell(cell, x, y);
lign.appendChild(cell);
}
@@ -238,89 +382,76 @@ function loadGrid() {
}
}
loadGrid();
// Function to rotate mirror
function rotateMirror(x, y, isRightClick) {
const coordKey = `${y},${x}`;
if (levels[currentLevelIndex][y][x] !== legend.mirror) {
if (getCurrentLevel()[y][x] !== legend.mirror) {
return;
}
let currentAngle = mirrorOrientations[coordKey] || 0;
// Rotation and normalize negative angles to [0, 360)
currentAngle = (currentAngle + (isRightClick ? 22.5 : -22.5)) % 360;
if (currentAngle < 0) {
currentAngle += 360;
}
// Save
mirrorOrientations[coordKey] = currentAngle;
// Print laser light
traceLaser(true);
traceLaser();
}
// Function to trace
let isLevelFinished = false;
function traceLaser() {
// Reset light laser from previous trace
laserSegments = {};
// Ne pas réinitialiser activatedButtons et openedDoors pour préserver l'état des boutons manuels
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
if (levels[currentLevelIndex][y][x] === legend.ligthLaser) {
levels[currentLevelIndex][y][x] = legend.empty;
}
}
}
activatedButtons = {};
openedDoors = {};
isLevelFinished = false;
const level = getCurrentLevel();
let startLaserX;
let startLaserY;
// Search laser
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
if (levels[currentLevelIndex][y][x] === legend.laser) {
for (let y = 0; y < level.length; y++) {
for (let x = 0; x < level[y].length; x++) {
if (level[y][x] === legend.laser) {
startLaserX = x;
startLaserY = y;
laserDirection = { dx: 1, dy: 0 };
break;
}
}
if (startLaserX !== undefined) break;
if (startLaserX !== undefined) {
break;
}
}
// If laser not found -> return
if (startLaserX === undefined) {
return;
}
let currentX = startLaserX;
let currentY = startLaserY;
let currentLaserColor = laserColors.white;
let laserActive = true;
const maxIterations = 1000; // Prevent infinite loops
let iterations = 0;
const maxIterations = 1000;
while (laserActive && iterations < maxIterations) {
iterations++;
currentX += laserDirection.dx;
currentY += laserDirection.dy;
// Out of bounds
if (currentX < 0 || currentX >= levels[currentLevelIndex][0].length || currentY < 0 || currentY >= levels[currentLevelIndex].length) {
if (currentX < 0 || currentX >= level[0].length || currentY < 0 || currentY >= level.length) {
laserActive = false;
break;
}
const cellType = levels[currentLevelIndex][currentY][currentX];
const cellType = level[currentY][currentX];
const glassColor = glassPlacements[`${currentY},${currentX}`];
if (glassColor) {
currentLaserColor = glassColor;
}
switch (cellType) {
case legend.laser:
@@ -329,68 +460,80 @@ function traceLaser() {
break;
case legend.empty:
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
case legend.target:
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
isLevelFinished = true;
break;
case legend.mirror:
const mirrorAngle = mirrorOrientations[`${currentY},${currentX}`] || 0;
laserDirection = reflectLaser(laserDirection, mirrorAngle);
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
const mirrorAngle = mirrorOrientations[`${currentY},${currentX}`] || 0;
laserDirection = reflectLaser(laserDirection, mirrorAngle);
}
break;
case legend.wall:
laserActive = false;
break;
case legend.door:
if (openedDoors[`${currentY},${currentX}`]) {
// La porte est ouverte, le laser la traverse
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
// La porte est fermée, le laser s'arrête
laserActive = false;
}
break;
case legend.door:
case legend.doorOpen:
// Porte ouverte - le laser la traverse
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
if (openedDoors[`${currentY},${currentX}`] || cellType === legend.doorOpen) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.button:
// Activer le bouton et ouvrir les portes adjacentes
activatedButtons[`${currentY},${currentX}`] = true;
openAdjacentDoors(currentX, currentY);
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
laserActive = false;
case legend.button2:
if (currentLaserColor === laserColors.red) {
activatedButtons[`${currentY},${currentX}`] = true;
openDoorsFromButton(currentX, currentY);
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else {
laserActive = false;
}
break;
case legend.demiWallCornerUpLeft:
laserDirection = reflectLaser(laserDirection, 135);
break;
case legend.demiWallCornerUpRight:
laserDirection = reflectLaser(laserDirection, 45);
break;
case legend.demiWallCornerDownLeft:
laserDirection = reflectLaser(laserDirection, 45);
laserDirection = reflectLaser(laserDirection, 225);
break;
case legend.demiWallCornerDownRight:
laserDirection = reflectLaser(laserDirection, 315);
break;
default:
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
}
}
@@ -402,22 +545,13 @@ function traceLaser() {
}
}
traceLaser();
// Reset level state
function resetLevel() {
activatedButtons = {};
openedDoors = {};
laserSegments = {};
laserDirection = { dx: 0, dy: 0 };
isLevelFinished = false;
initializeMirrorOrientations();
traceLaser();
}
// If level finishh -> call this function
function finish() {
setTimeout(() => {
alert("Réussi !");
alert("Reussi !");
}, 100);
}
createPalette();
initializeMirrorOrientations();
blockBrowserDrop();
traceLaser();