Map modified + sprites

This commit is contained in:
2026-03-31 10:57:19 +02:00
committed by M1n-0
parent 40a8dee263
commit 4d1ed00f03
40 changed files with 965 additions and 47 deletions

View File

@@ -8,25 +8,32 @@ const legend = {
door: 4,
button: 5,
wall: 6,
demiWall: 7,
target: 8,
ligthLaser: 9,
target: 7,
ligthLaser: 8,
demiWallCornerUpLeft: 9,
demiWallCornerUpRight: 10,
demiWallCornerDownLeft: 11,
demiWallCornerDownRight: 12
}
// Grid test
let level1 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
let levels = [
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 4, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 7, 6, 6, 5, 6, 0, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 0, 0, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
];
let currentLevelIndex = 0;
// Function to save initial orientation of mirrors
let laserDirection = { dx: 0, dy: 0 };
@@ -74,9 +81,9 @@ function getLaserSegmentClass(segmentDirection) {
function initializeMirrorOrientations() {
mirrorOrientations = {}; // Reset
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.mirror) {
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
if (levels[currentLevelIndex][y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = 0; // Default angle
}
}
@@ -91,15 +98,15 @@ function loadGrid() {
const mapDiv = document.getElementById("map"); // Div with map in DOM
mapDiv.innerHTML = "";
for (let y = 0; y < level1.length; y++) {
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
const lign = document.createElement("div");
lign.classList.add("lign");
for (let x = 0; x < level1[y].length; x++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
switch (level1[y][x]) {
switch (levels[currentLevelIndex][y][x]) {
case legend.empty:
cell.classList.add("empty");
break;
@@ -115,7 +122,11 @@ function loadGrid() {
btnMirror.classList.add("btn-mirror");
btnMirror.type = "button";
btnMirror.style.transform = `rotate(${currentAngle}deg)`;
btnMirror.style.width = "100%";
const img = document.createElement("img");
img.src = "../../assets/img/tiles/Mirror.svg";
img.style.rotate = `${currentAngle}deg`;
img.className = "mirror-img";
btnMirror.appendChild(img);
btnMirror.onmousedown = (e) => {
e.preventDefault();
e.stopPropagation();
@@ -146,6 +157,18 @@ function loadGrid() {
const segmentDirection = laserSegments[`${y},${x}`];
cell.classList.add(getLaserSegmentClass(segmentDirection));
break;
case legend.demiWallCornerUpLeft:
cell.classList.add("demi-wall-corner-up-left");
break;
case legend.demiWallCornerUpRight:
cell.classList.add("demi-wall-corner-up-right");
break;
case legend.demiWallCornerDownLeft:
cell.classList.add("demi-wall-corner-down-left");
break;
case legend.demiWallCornerDownRight:
cell.classList.add("demi-wall-corner-down-right");
break;
}
lign.appendChild(cell);
@@ -162,7 +185,7 @@ loadGrid();
function rotateMirror(x, y, isRightClick) {
const coordKey = `${y},${x}`;
if (level1[y][x] !== legend.mirror) {
if (levels[currentLevelIndex][y][x] !== legend.mirror) {
return;
}
@@ -189,10 +212,10 @@ let isLevelFinished = false;
function traceLaser() {
// Reset light laser from previous trace
laserSegments = {};
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.ligthLaser) {
level1[y][x] = legend.empty;
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
if (levels[currentLevelIndex][y][x] === legend.ligthLaser) {
levels[currentLevelIndex][y][x] = legend.empty;
}
}
}
@@ -201,9 +224,9 @@ function traceLaser() {
let startLaserY;
// Search laser
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.laser) {
for (let y = 0; y < levels[currentLevelIndex].length; y++) {
for (let x = 0; x < levels[currentLevelIndex][y].length; x++) {
if (levels[currentLevelIndex][y][x] === legend.laser) {
startLaserX = x;
startLaserY = y;
laserDirection = { dx: 1, dy: 0 };
@@ -231,12 +254,12 @@ function traceLaser() {
currentY += laserDirection.dy;
// Out of bounds
if (currentX < 0 || currentX >= level1[0].length || currentY < 0 || currentY >= level1.length) {
if (currentX < 0 || currentX >= levels[currentLevelIndex][0].length || currentY < 0 || currentY >= levels[currentLevelIndex].length) {
laserActive = false;
break;
}
const cellType = level1[currentY][currentX];
const cellType = levels[currentLevelIndex][currentY][currentX];
switch (cellType) {
case legend.laser:
@@ -245,12 +268,12 @@ function traceLaser() {
break;
case legend.empty:
level1[currentY][currentX] = legend.ligthLaser;
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
break;
case legend.target:
level1[currentY][currentX] = legend.ligthLaser;
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
laserActive = false;
isLevelFinished = true;
@@ -274,13 +297,26 @@ function traceLaser() {
break;
case legend.button:
level1[currentY][currentX] = legend.ligthLaser;
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
laserActive = false;
break;
case legend.demiWallCornerUpLeft:
laserDirection = reflectLaser(laserDirection, 135);
break;
case legend.demiWallCornerUpRight:
laserDirection = reflectLaser(laserDirection, 90);
break;
case legend.demiWallCornerDownLeft:
laserDirection = reflectLaser(laserDirection, 135);
break;
case legend.demiWallCornerDownRight:
laserDirection = reflectLaser(laserDirection, 45);
break;
default:
level1[currentY][currentX] = legend.ligthLaser;
levels[currentLevelIndex][currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
break;
}