From b10b6475d8803fee5a64b1f523ab6b9300ac5b24 Mon Sep 17 00:00:00 2001 From: Pierre Date: Mon, 30 Mar 2026 15:33:49 +0200 Subject: [PATCH] First version of button for mirrors --- web/assets/js/game.js | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/web/assets/js/game.js b/web/assets/js/game.js index 6d96f05..84934e2 100644 --- a/web/assets/js/game.js +++ b/web/assets/js/game.js @@ -17,8 +17,8 @@ const legend = { let grid = [ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], - [0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0], - [0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + [0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 3, 0, 0], + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], @@ -29,6 +29,7 @@ let grid = [ ] // Function to print grid +let mirrorCoordinates = []; function loadGrid () { const mapDiv = document.getElementById("map"); // Div with map in DOM @@ -90,6 +91,7 @@ function loadGrid () { loadGrid(); +// Function to rotate mirror function rotateMirror(mirror) { let angle = 0;