Change index.js and index.css to game.js and game.css
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@@ -1,85 +0,0 @@
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// Legend of grid case
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const legend = {
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empty: 0,
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laser: 1,
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coloredLaser: 2,
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mirror: 3,
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door:4,
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button: 5,
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wall: 6,
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demiWall: 7,
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target: 8,
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ligthLaser: 9,
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}
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// Grid test
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let grid = [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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]
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// Function to print grid
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function loadGrid () {
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const mapDiv = document.getElementById("map"); // Div with map in DOM
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mapDiv.innerHTML = "";
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for (let y = 0; y < grid.length; y++) {
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const lign = document.createElement("div");
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lign.classList.add("lign");
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for (let x = 0; x < grid[y].length; x++) {
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const cell = document.createElement("div");
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cell.classList.add("cell");
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switch (grid[y][x]) {
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case legend.empty:
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cell.classList.add("empty");
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break;
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case legend.laser:
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cell.classList.add("laser");
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break;
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case legend.coloredLaser:
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cell.classList.add("colored-laser");
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break;
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case legend.mirror:
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cell.classList.add("mirror");
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break;
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case legend.door:
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cell.classList.add("door");
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break;
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case legend.button:
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cell.classList.add("button");
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break;
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case legend.wall:
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cell.classList.add("wall");
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break;
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case legend.demiWall:
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cell.classList.add("demi-wall");
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break;
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case legend.target:
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cell.classList.add("target");
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break;
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case legend.ligthLaser:
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cell.classList.add("light-laser");
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break;
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}
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lign.appendChild(cell);
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}
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mapDiv.appendChild(lign);
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}
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}
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loadGrid();
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