Commit Graph

27 Commits

Author SHA1 Message Date
4b8a650c26 Level 3 2026-03-31 13:39:52 +02:00
Sysy's
94a60de6b2 Add rotator buttons and auto-rotating mirrors
Introduce a new rotator button tile and mirror auto-rotation feature. CSS adds styles for rotator buttons and locked mirror display. JS: add legend entry and rotatorButtons config, track activeRotatorButtons and rotatorIntervals, implement rotateMirrorStep, isMirrorControlledByButton, syncRotatorButtons and stopAllRotatorButtons; wire rotator behavior into traceLaser and loadGrid so rotator buttons activate intervals that rotate target mirrors automatically and lock out manual rotation. Refactor rotateMirror to reuse rotation step logic and ensure rotator intervals are cleared when advancing levels.
2026-03-31 13:38:24 +02:00
663e89de9e Level 2 2026-03-31 13:38:24 +02:00
0ccd551ef8 Level 2 2026-03-31 13:38:24 +02:00
7131b876cc Level 2 2026-03-31 13:38:24 +02:00
Sysy's
8517ac89da Add win overlay 2026-03-31 13:38:24 +02:00
Sysy's
be14f4513c Add game title and update layout styles
Adjust UI visuals: change page background to #FFF6E5, increase main container border-radius from 10px to 150px, and soften toolbox corners (5px → 15px). Add a new .game-title CSS rule (responsive font-size, weight, color, letter-spacing, centered) and insert an <h1 class="game-title">Mirror Game</h1> into the game template. These are visual polish changes only; no gameplay logic was modified.
2026-03-31 13:38:24 +02:00
Sysy's
0c2d989ad8 Make size bigger + add ads 2026-03-31 13:38:24 +02:00
Sysy's
1c59e7af7a Fix textures/button/lasers & add ads 2026-03-31 13:38:24 +02:00
63c4244e92 Resolution merge conflicts 2026-03-31 13:38:24 +02:00
4d1ed00f03 Map modified + sprites 2026-03-31 13:38:24 +02:00
Sysy's
40a8dee263 Add diagonal lasers 2026-03-31 13:38:24 +02:00
Sysy's
d8f56cb548 Remove player + right click change rotation mirror 2026-03-31 13:38:24 +02:00
Sysy's
853a6ae9ee Make mirror rotate on click 2026-03-31 13:38:24 +02:00
Sysy's
6d81f67ddf Track laser segments and update UI theme
Add per-cell laserSegments tracking and use it to render correct laser orientation: introduce laserSegments global, reset it at trace start, populate entries when tracing, and consult it in loadGrid to choose horizontal vs vertical classes. Update UI styling from a dark to a lighter theme (body and main backgrounds, cell/empty/mirror/wall colors and laser gradients), remove some borders/fit-content sizing, and add a "map" class to the map container in the HTML. These changes fix laser orientation rendering and refresh the game's visual theme.
2026-03-31 13:38:24 +02:00
2c03331663 Upgrade of design of light of laser + add posibility to move a cursor and rotate mirror with keyboard 2026-03-31 13:38:03 +02:00
3e6a2130e9 Laser print and reflect 2026-03-31 13:38:02 +02:00
2eb7bd46dc First version of button for mirrors 2026-03-31 13:38:02 +02:00
a9c4c653d2 Grid enlargement 2026-03-31 13:38:02 +02:00
e787094078 Rebase of feature/mirror + merge with the grid program 2026-03-31 13:38:02 +02:00
Sysy's
1ade298ff5 Add rotateMirror to rotate element 45°
Add a small utility function in web/assets/js/index.js that increments an element's CSS rotation by 45 degrees. The function reads the element's inline transform (handling an empty value), parses the current rotation angle modulo 360, and sets the new rotate(angle+45) value.
2026-03-31 13:38:02 +02:00
d5a84144ef Change index.js and index.css to game.js and game.css 2026-03-31 13:38:02 +02:00
1276edf2f2 End of grid 2026-03-31 13:38:02 +02:00
90e2064ec9 First version of laser 2026-03-31 13:38:02 +02:00
34b76b2cb9 Print grid on html + minimalist css (which will not be used) 2026-03-31 13:38:02 +02:00
M1n-0
bc8db99174 modif polemic file name 2026-03-30 10:40:07 +02:00
M1n-0
04279f8234 add project architecture 2026-03-30 10:37:26 +02:00