Commit Graph

88 Commits

Author SHA1 Message Date
d5a84144ef Change index.js and index.css to game.js and game.css 2026-03-31 13:38:02 +02:00
1276edf2f2 End of grid 2026-03-31 13:38:02 +02:00
90e2064ec9 First version of laser 2026-03-31 13:38:02 +02:00
34b76b2cb9 Print grid on html + minimalist css (which will not be used) 2026-03-31 13:38:02 +02:00
Sysy's
a9d2a0c9a5 Support per-level game element configs
Convert global config maps (initialMirrorAngles, buttonGroups, doorGroups, captorGroups, rotatorButtons) into per-level arrays and add getCurrentLevelConfig(levelConfigs) helper. Update getButtonGroup, getDoorGroup, getCaptorGroup, getRotatorButtonConfig, isMirrorControlledByButton, syncRotatorButtons and initializeMirrorOrientations to pull configs for the current level. Also tweak a couple of level tiles and add a rotator button config for the third level ("3,7": { mirrorX: 7, mirrorY: 7, step: -22.5, intervalMs: 1000 }) while keeping empty objects for levels without overrides. These changes enable per-level customization of mirrors, buttons, doors, captors and rotators.
2026-03-31 13:34:27 +02:00
Sysy's
9c7c2ddc1d Implement captors and color-dependent laser effects
Add captor support and related door-toggling state plus color-specific laser interactions. Changes include: replace one level tile value (15 -> 20), add captorGroups/getCaptorGroup, add toggleDoorsFromCaptor, and new state (toggledDoors, poweredCaptors). traceLaser now initializes openedDoors from toggledDoors, tracks nextPoweredCaptors, handles captor tiles (red lasers power/toggle door groups, yellow passes, others stop), updates poweredCaptors, and applies color-based behavior for rotator buttons and demi-wall reflections (only reflect for blue). Reset toggledDoors and poweredCaptors on next level. These changes implement captor mechanics that toggle door groups and ensure correct color-dependent laser effects.
2026-03-31 13:27:08 +02:00
Sysy's
edea5e0972 Remove rotatorButton on lvl 1 2026-03-31 13:15:38 +02:00
Sysy's
f3809db72b Merge branch 'feature/grid' of https://git.ninolbt.com/Nono/Projet_48h into feature/grid 2026-03-31 13:12:34 +02:00
Sysy's
68b6493e50 Add rotator buttons and auto-rotating mirrors
Introduce a new rotator button tile and mirror auto-rotation feature. CSS adds styles for rotator buttons and locked mirror display. JS: add legend entry and rotatorButtons config, track activeRotatorButtons and rotatorIntervals, implement rotateMirrorStep, isMirrorControlledByButton, syncRotatorButtons and stopAllRotatorButtons; wire rotator behavior into traceLaser and loadGrid so rotator buttons activate intervals that rotate target mirrors automatically and lock out manual rotation. Refactor rotateMirror to reuse rotation step logic and ensure rotator intervals are cleared when advancing levels.
2026-03-31 13:11:30 +02:00
a267884dbe Level 3 2026-03-31 12:59:59 +02:00
64b0e5e770 Level 2 2026-03-31 12:19:52 +02:00
57b37d0139 Level 2 2026-03-31 12:16:45 +02:00
4939b74fad Level 2 2026-03-31 12:11:39 +02:00
7e5de16a02 Level 2 2026-03-31 12:09:01 +02:00
Sysy's
49045e4d76 Add win overlay 2026-03-31 12:07:37 +02:00
Sysy's
43100e65e9 Add game title and update layout styles
Adjust UI visuals: change page background to #FFF6E5, increase main container border-radius from 10px to 150px, and soften toolbox corners (5px → 15px). Add a new .game-title CSS rule (responsive font-size, weight, color, letter-spacing, centered) and insert an <h1 class="game-title">Mirror Game</h1> into the game template. These are visual polish changes only; no gameplay logic was modified.
2026-03-31 12:00:03 +02:00
Sysy's
94ddc4a00f Make size bigger + add ads 2026-03-31 11:55:20 +02:00
Sysy's
abf097e117 Fix textures/button/lasers & add ads 2026-03-31 11:52:30 +02:00
4fc21e7876 Resolution merge conflicts 2026-03-31 11:32:40 +02:00
37aa7b5067 Map modified + sprites 2026-03-31 10:57:19 +02:00
Sysy's
09d54aa525 Add diagonal lasers 2026-03-31 09:46:29 +02:00
Sysy's
76de2a5a5c Remove player + right click change rotation mirror 2026-03-31 09:40:25 +02:00
Sysy's
284e396d5f Make mirror rotate on click 2026-03-31 09:32:59 +02:00
Sysy's
4ba42f6566 Track laser segments and update UI theme
Add per-cell laserSegments tracking and use it to render correct laser orientation: introduce laserSegments global, reset it at trace start, populate entries when tracing, and consult it in loadGrid to choose horizontal vs vertical classes. Update UI styling from a dark to a lighter theme (body and main backgrounds, cell/empty/mirror/wall colors and laser gradients), remove some borders/fit-content sizing, and add a "map" class to the map container in the HTML. These changes fix laser orientation rendering and refresh the game's visual theme.
2026-03-31 09:20:28 +02:00
024b80d393 Upgrade of design of light of laser + add posibility to move a cursor and rotate mirror with keyboard 2026-03-30 22:06:44 +02:00
34fbb797c1 Laser print and reflect 2026-03-30 16:48:53 +02:00
b10b6475d8 First version of button for mirrors 2026-03-30 15:33:49 +02:00
2dbfff770f Grid enlargement 2026-03-30 15:29:25 +02:00
Sysy's
9b1e2ccf6d Use root-relative path for index.css
Update stylesheet link in view template from '../../assets/css/index.css' to '/assets/css/index.css' so the CSS resolves from the site root. This prevents broken styling when the page is accessed from nested routes or different template contexts.
2026-03-30 15:20:49 +02:00
Sysy's
68421a71df Add hero page HTML and responsive CSS
Add a new landing view and stylesheet for MirrorGame. Creates web/templates/view/index.html (hero layout with image, play button, and left/right ad banner iframes) and web/assets/css/index.css (CSS variables, Inter font import, hero layout, responsive breakpoints, and .hero-play-button styles). Provides responsive behavior and positioning for ads and hero components.
2026-03-30 15:09:09 +02:00
a791415bd3 Rebase of feature/mirror + merge with the grid program 2026-03-30 15:05:57 +02:00
Sysy's
577357b090 Add rotateMirror to rotate element 45°
Add a small utility function in web/assets/js/index.js that increments an element's CSS rotation by 45 degrees. The function reads the element's inline transform (handling an empty value), parses the current rotation angle modulo 360, and sets the new rotate(angle+45) value.
2026-03-30 14:54:43 +02:00
1be3750672 Change index.js and index.css to game.js and game.css 2026-03-30 14:51:37 +02:00
5668d21b0d End of grid 2026-03-30 14:16:30 +02:00
001adb89bd First version of laser 2026-03-30 14:10:19 +02:00
04a0e1a912 Print grid on html + minimalist css (which will not be used) 2026-03-30 12:22:56 +02:00
M1n-0
bc8db99174 modif polemic file name 2026-03-30 10:40:07 +02:00
M1n-0
04279f8234 add project architecture 2026-03-30 10:37:26 +02:00