5 Commits

Author SHA1 Message Date
Sysy's
65bd05d47c Add laser overlay to not erase button etc 2026-03-31 10:59:52 +02:00
Sysy's
e90a1fc497 Add glass palette, colored lasers & UI layout
Introduce tinted glass mechanic and colored lasers with drag-and-drop palette, plus UI layout and styling. CSS: new game-layout, toolbox, glass-palette, glass-item, cell-glass, laser color classes and many visual tweaks (user-select, drop outline, door/button states). JS: add laserColors, glassOptions, glassPlacements, palette creation, drag/drop/dblclick handlers, block browser drop, saveLaserSegment helper, colored laser tracing (red/blue/yellow/white) including mirror/door/button interactions, button/door grouping and initial mirror angles, and updates to loadGrid to render glass and colorized laser segments. HTML: move map into new main layout and add toolbox palette container. Overall enables placing colored glass to influence laser behavior and updates visuals/interaction accordingly.
2026-03-31 10:53:18 +02:00
Sysy's
75a68a7c75 Add ads to the main game page 2026-03-31 10:27:44 +02:00
Sysy's
731d040e89 Remove index & change walls colors 2026-03-31 09:52:51 +02:00
Sysy's
5620fade9c Prevent rotation after level ending 2026-03-31 09:50:07 +02:00
4 changed files with 436 additions and 43 deletions

View File

@@ -17,6 +17,7 @@ body {
align-items: center;
justify-content: center;
font-family: 'Arial', sans-serif;
user-select: none;
}
main {
@@ -28,6 +29,36 @@ main {
border-radius: 10px;
min-width: fit-content;
flex-shrink: 0;
gap: 16px;
}
.game-layout {
width: min(95vw, 1000px);
}
.toolbox {
width: 100%;
background: #dfe5f8;
border-radius: 10px;
padding: 14px;
display: flex;
flex-direction: column;
gap: 10px;
}
.toolbox h2 {
font-size: 1rem;
}
.toolbox p {
font-size: 0.9rem;
color: #334;
}
.glass-palette {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
/* ================================
@@ -63,6 +94,12 @@ main {
margin: 0;
position: relative;
background-color: #2a2a2a;
user-select: none;
overflow: hidden;
}
.cell.can-drop {
outline: 2px dashed rgba(0, 0, 0, 0.2);
}
/* ================================
@@ -78,7 +115,12 @@ main {
}
.laser {
background-color: #FFD700;
background-color: #f5f5f5;
border: 2px solid #d8d8d8;
}
.colored-laser {
background-color: #ffa726;
}
.mirror {
@@ -89,7 +131,27 @@ main {
}
.wall {
background-color: #DADEEF;
background-color: #0729c0;
}
.door {
background-color: #6d4c41;
}
.door-open {
background-color: #bca89c;
}
.button {
background-color: #7cb342;
}
.button-2 {
background-color: #ff8f00;
}
.button-active {
background-color: #c6ff00;
}
.target {
@@ -104,20 +166,47 @@ main {
position: relative;
}
.laser-overlay {
position: absolute;
inset: 0;
pointer-events: none;
z-index: 2;
}
.laser-horizontal {
background: linear-gradient(to bottom, transparent 0%, transparent 45%, red 45%, red 55%, transparent 55%, transparent 100%), #DADEEF
--laser-color: red;
background: linear-gradient(to bottom, transparent 0%, transparent 45%, var(--laser-color) 45%, var(--laser-color) 55%, transparent 55%, transparent 100%);
}
.laser-vertical {
background: linear-gradient(to right, transparent 0%, transparent 45%, red 45%, red 55%, transparent 55%, transparent 100%), #DADEEF;
--laser-color: red;
background: linear-gradient(to right, transparent 0%, transparent 45%, var(--laser-color) 45%, var(--laser-color) 55%, transparent 55%, transparent 100%);
}
.laser-diagonal-down {
background: linear-gradient(45deg, transparent 0%, transparent 46%, red 46%, red 54%, transparent 54%, transparent 100%), #DADEEF;
--laser-color: red;
background: linear-gradient(45deg, transparent 0%, transparent 46%, var(--laser-color) 46%, var(--laser-color) 54%, transparent 54%, transparent 100%);
}
.laser-diagonal-up {
background: linear-gradient(135deg, transparent 0%, transparent 46%, red 46%, red 54%, transparent 54%, transparent 100%), #DADEEF;
--laser-color: red;
background: linear-gradient(135deg, transparent 0%, transparent 46%, var(--laser-color) 46%, var(--laser-color) 54%, transparent 54%, transparent 100%);
}
.laser-color-white {
--laser-color: #f8f8f8;
}
.laser-color-red {
--laser-color: #ff3b30;
}
.laser-color-blue {
--laser-color: #2d7ff9;
}
.laser-color-yellow {
--laser-color: #ffd400;
}
/* ================================
@@ -130,6 +219,7 @@ main {
cursor: pointer;
height: 100%;
position: relative;
z-index: 3;
}
.btn-mirror::after {
@@ -143,6 +233,48 @@ main {
transform-origin: center;
}
.glass-item {
width: 54px;
height: 54px;
border: none;
border-radius: 10px;
cursor: grab;
position: relative;
box-shadow: inset 0 0 0 2px rgba(0, 0, 0, 0.1);
user-select: none;
}
.glass-item::after,
.cell-glass::after {
content: '';
position: absolute;
inset: 10px;
border-radius: 8px;
background: rgba(255, 255, 255, 0.45);
border: 1px solid rgba(255, 255, 255, 0.8);
}
.glass-red {
background: rgba(255, 59, 48, 0.85);
}
.glass-blue {
background: rgba(45, 127, 249, 0.85);
}
.glass-yellow {
background: rgba(255, 212, 0, 0.9);
}
.cell-glass {
position: absolute;
inset: 5px;
border-radius: 8px;
opacity: 0.9;
pointer-events: none;
z-index: 4;
}
/* ================================
RESPONSIVE
================================ */

View File

@@ -11,27 +11,60 @@ const legend = {
demiWall: 7,
target: 8,
ligthLaser: 9,
button2: 10,
}
const laserColors = {
white: "white",
red: "red",
blue: "blue",
yellow: "yellow",
};
const glassOptions = [
laserColors.red,
laserColors.blue,
laserColors.yellow,
];
// Grid test
let level1 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 4, 0, 0, 3, 0, 7, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
[1, 0, 0, 0, 3, 5, 3, 0, 8, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
// Function to save initial orientation of mirrors
const initialMirrorAngles = {
"8,4": 315,
"2,4": 45,
"2,8": 315,
"6,8": 45,
};
const buttonGroups = {
"4,4": 1,
"8,5": 2,
};
const doorGroups = {
"2,5": 1,
"2,6": 2,
};
let laserDirection = { dx: 0, dy: 0 };
let laserSegments = {};
let mirrorOrientations = {};
let glassPlacements = {};
let activatedButtons = {};
let openedDoors = {};
function normalizeLaserDirection(dx, dy) {
const epsilon = 0.0001;
@@ -72,12 +105,166 @@ function getLaserSegmentClass(segmentDirection) {
return "laser-diagonal-up";
}
function getLaserColorClass(color) {
return `laser-color-${color || laserColors.white}`;
}
function reverseLaser(direction) {
return {
dx: direction.dx * -1,
dy: direction.dy * -1,
};
}
function getButtonGroup(x, y) {
const cellType = level1[y][x];
if (cellType === legend.button2) {
return 2;
}
return buttonGroups[`${y},${x}`] || 1;
}
function getDoorGroup(x, y) {
return doorGroups[`${y},${x}`] || 1;
}
function openDoorsFromButton(x, y) {
const buttonGroup = getButtonGroup(x, y);
for (let doorY = 0; doorY < level1.length; doorY++) {
for (let doorX = 0; doorX < level1[doorY].length; doorX++) {
if (level1[doorY][doorX] === legend.door && getDoorGroup(doorX, doorY) === buttonGroup) {
openedDoors[`${doorY},${doorX}`] = true;
}
}
}
}
function saveLaserSegment(x, y, direction, color) {
laserSegments[`${y},${x}`] = {
direction: { ...direction },
color: color,
};
if (level1[y][x] === legend.empty) {
level1[y][x] = legend.ligthLaser;
}
}
function isGlassOnCell(x, y) {
return glassPlacements[`${y},${x}`] !== undefined;
}
function drawGlassInCell(cell, x, y) {
const glassColor = glassPlacements[`${y},${x}`];
if (!glassColor) {
return;
}
const glassDiv = document.createElement("div");
glassDiv.classList.add("cell-glass", `glass-${glassColor}`);
cell.appendChild(glassDiv);
}
function createPalette() {
const palette = document.getElementById("glass-palette");
if (!palette) {
return;
}
palette.innerHTML = "";
for (let i = 0; i < glassOptions.length; i++) {
const glassColor = glassOptions[i];
const glassButton = document.createElement("button");
glassButton.type = "button";
glassButton.classList.add("glass-item", `glass-${glassColor}`);
glassButton.draggable = true;
glassButton.addEventListener("dragstart", (event) => {
event.dataTransfer.effectAllowed = "copy";
event.dataTransfer.setData("text/plain", glassColor);
event.dataTransfer.setData("application/x-glass-color", glassColor);
});
palette.appendChild(glassButton);
}
}
function addDropEvents(cell, x, y) {
cell.addEventListener("dragover", (event) => {
if (isLevelFinished) {
return;
}
if (!event.dataTransfer.types.includes("application/x-glass-color")) {
return;
}
if (level1[y][x] !== legend.empty && level1[y][x] !== legend.ligthLaser) {
return;
}
event.preventDefault();
cell.classList.add("can-drop");
});
cell.addEventListener("dragleave", () => {
cell.classList.remove("can-drop");
});
cell.addEventListener("drop", (event) => {
if (isLevelFinished) {
return;
}
const selectedColor = event.dataTransfer.getData("application/x-glass-color");
cell.classList.remove("can-drop");
if (!selectedColor) {
return;
}
if (level1[y][x] !== legend.empty && level1[y][x] !== legend.ligthLaser) {
return;
}
event.preventDefault();
glassPlacements[`${y},${x}`] = selectedColor;
traceLaser();
});
cell.addEventListener("dblclick", () => {
if (isLevelFinished) {
return;
}
if (isGlassOnCell(x, y)) {
delete glassPlacements[`${y},${x}`];
traceLaser();
}
});
}
function blockBrowserDrop() {
document.addEventListener("dragover", (event) => {
event.preventDefault();
});
document.addEventListener("drop", (event) => {
event.preventDefault();
});
}
function initializeMirrorOrientations() {
mirrorOrientations = {}; // Reset
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = 0; // Default angle
mirrorOrientations[`${y},${x}`] = initialMirrorAngles[`${y},${x}`] || 0;
}
}
}
@@ -98,6 +285,7 @@ function loadGrid() {
for (let x = 0; x < level1[y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
addDropEvents(cell, x, y);
switch (level1[y][x]) {
case legend.empty:
@@ -119,7 +307,9 @@ function loadGrid() {
btnMirror.onmousedown = (e) => {
e.preventDefault();
e.stopPropagation();
rotateMirror(x, y, e.button === 2);
if(!isLevelFinished){
rotateMirror(x, y, e.button === 2);
}
};
btnMirror.oncontextmenu = (e) => e.preventDefault();
@@ -128,9 +318,21 @@ function loadGrid() {
break;
case legend.door:
cell.classList.add("door");
if (openedDoors[`${y},${x}`]) {
cell.classList.add("door-open");
}
break;
case legend.button:
cell.classList.add("button");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.button2:
cell.classList.add("button", "button-2");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.wall:
cell.classList.add("wall");
@@ -142,12 +344,20 @@ function loadGrid() {
cell.classList.add("target");
break;
case legend.ligthLaser:
cell.classList.add("light-laser");
const segmentDirection = laserSegments[`${y},${x}`];
cell.classList.add(getLaserSegmentClass(segmentDirection));
cell.classList.add("empty");
break;
}
const segmentData = laserSegments[`${y},${x}`];
if (segmentData) {
const laserDiv = document.createElement("div");
laserDiv.classList.add("laser-overlay");
laserDiv.classList.add(getLaserSegmentClass(segmentData.direction));
laserDiv.classList.add(getLaserColorClass(segmentData.color));
cell.appendChild(laserDiv);
}
drawGlassInCell(cell, x, y);
lign.appendChild(cell);
}
@@ -189,6 +399,8 @@ let isLevelFinished = false;
function traceLaser() {
// Reset light laser from previous trace
laserSegments = {};
activatedButtons = {};
openedDoors = {};
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.ligthLaser) {
@@ -221,8 +433,10 @@ function traceLaser() {
let currentX = startLaserX;
let currentY = startLaserY;
let laserActive = true;
let currentLaserColor = laserColors.white;
const maxIterations = 1000; // Prevent infinite loops
let iterations = 0;
isLevelFinished = false;
while (laserActive && iterations < maxIterations) {
iterations++;
@@ -237,6 +451,11 @@ function traceLaser() {
}
const cellType = level1[currentY][currentX];
const glassColor = glassPlacements[`${currentY},${currentX}`];
if (glassColor) {
currentLaserColor = glassColor;
}
switch (cellType) {
case legend.laser:
@@ -245,43 +464,73 @@ function traceLaser() {
break;
case legend.empty:
level1[currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
case legend.target:
level1[currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
isLevelFinished = true;
break;
case legend.mirror:
const mirrorAngle = mirrorOrientations[`${currentY},${currentX}`] || 0;
laserDirection = reflectLaser(laserDirection, mirrorAngle);
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
const mirrorAngle = mirrorOrientations[`${currentY},${currentX}`] || 0;
laserDirection = reflectLaser(laserDirection, mirrorAngle);
}
break;
case legend.wall:
laserActive = false;
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.demiWall:
laserActive = false;
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.door:
laserActive = false;
if (openedDoors[`${currentY},${currentX}`]) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.button:
level1[currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
laserActive = false;
case legend.button2:
if (currentLaserColor === laserColors.red) {
activatedButtons[`${currentY},${currentX}`] = true;
openDoorsFromButton(currentX, currentY);
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else {
laserActive = false;
}
break;
default:
level1[currentY][currentX] = legend.ligthLaser;
laserSegments[`${currentY},${currentX}`] = { ...laserDirection };
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
}
}
@@ -293,6 +542,9 @@ function traceLaser() {
}
}
createPalette();
initializeMirrorOrientations();
blockBrowserDrop();
traceLaser();
// If level finishh -> call this function
@@ -301,5 +553,3 @@ function finish() {
alert("Réussi !");
}, 100);
}

View File

@@ -1,9 +0,0 @@
function rotateMirror(mirror) {
let angle = 0;
if (mirror.style.transform == "") {
angle = 0;
} else {
angle = parseInt(mirror.style.transform.split("(")[1].split("deg")[0])%360;
}
mirror.style.transform = `rotate(${angle+45}deg)`;
}

View File

@@ -5,9 +5,29 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../../assets/css/game.css">
<title>Game</title>
<script>(function(s){s.dataset.zone='10809858',s.src='https://n6wxm.com/vignette.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
<script>(function(s){s.dataset.zone='10809853',s.src='https://nap5k.com/tag.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
</head>
<body>
<div id="map" class="map"></div>
<script>
atOptions = {
'key' : '72b6ba1a1c26b9671167b66063c7e699',
'format' : 'iframe',
'height' : 600,
'width' : 160,
'params' : {}
};
</script>
<script src="https://www.highperformanceformat.com/72b6ba1a1c26b9671167b66063c7e699/invoke.js"></script>
<main class="game-layout">
<div id="map" class="map"></div>
<section class="toolbox">
<h2>Vitres tintées</h2>
<div id="glass-palette" class="glass-palette"></div>
</section>
</main>
<script src="../../assets/js/game.js" defer></script>
</body>