5 Commits

Author SHA1 Message Date
b10b6475d8 First version of button for mirrors 2026-03-30 15:33:49 +02:00
2dbfff770f Grid enlargement 2026-03-30 15:29:25 +02:00
a791415bd3 Rebase of feature/mirror + merge with the grid program 2026-03-30 15:05:57 +02:00
Sysy's
577357b090 Add rotateMirror to rotate element 45°
Add a small utility function in web/assets/js/index.js that increments an element's CSS rotation by 45 degrees. The function reads the element's inline transform (handling an empty value), parses the current rotation angle modulo 360, and sets the new rotate(angle+45) value.
2026-03-30 14:54:43 +02:00
1be3750672 Change index.js and index.css to game.js and game.css 2026-03-30 14:51:37 +02:00
4 changed files with 120 additions and 109 deletions

View File

@@ -5,8 +5,8 @@
}
html, body {
width: 100%;
height: 100%;
width: 100vw;
height: 100vh;
overflow: hidden;
}
@@ -48,8 +48,10 @@ main {
.cell {
border: 1px solid #333333;
width: 35px;
height: 35px;
min-width: 60px;
width: auto;
min-height: 60px;
height: auto;
transition: all 0.2s ease;
display: flex;
align-items: center;
@@ -85,30 +87,11 @@ main {
overflow: hidden;
}
.mirror::before {
content: '';
position: absolute;
width: 100%;
height: 60%;
background: linear-gradient(45deg, transparent 48%, #CCCCCC 48%, #CCCCCC 52%, transparent 52%);
top: 50%;
transform: translateY(-50%);
}
.door {
background: linear-gradient(135deg, #8B4513 0%, #654321 100%);
border-color: #654321;
}
.door::after {
content: '';
position: absolute;
width: 60%;
height: 60%;
border: 2px solid #FFD700;
border-radius: 3px;
}
.button {
background: radial-gradient(circle at 35% 35%, #FF4444 0%, #CC0000 100%);
border-color: #990000;

104
web/assets/js/game.js Normal file
View File

@@ -0,0 +1,104 @@
// Legend of grid case
const legend = {
empty: 0,
laser: 1,
coloredLaser: 2,
mirror: 3,
door:4,
button: 5,
wall: 6,
demiWall: 7,
target: 8,
ligthLaser: 9,
}
// Grid test
let grid = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 3, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
// Function to print grid
let mirrorCoordinates = [];
function loadGrid () {
const mapDiv = document.getElementById("map"); // Div with map in DOM
mapDiv.innerHTML = "";
for (let y = 0; y < grid.length; y++) {
const lign = document.createElement("div");
lign.classList.add("lign");
for (let x = 0; x < grid[y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
switch (grid[y][x]) {
case legend.empty:
cell.classList.add("empty");
break;
case legend.laser:
cell.classList.add("laser");
break;
case legend.coloredLaser:
cell.classList.add("colored-laser");
break;
case legend.mirror:
const btnMirror = document.createElement("button");
btnMirror.classList.add("btn-mirror");
btnMirror.addEventListener("click", () => rotateMirror(btnMirror));
btnMirror.style.transform = "rotate(0deg)";
btnMirror.style.width = "100%";
cell.appendChild(btnMirror);
cell.classList.add("mirror");
break;
case legend.door:
cell.classList.add("door");
break;
case legend.button:
cell.classList.add("button");
break;
case legend.wall:
cell.classList.add("wall");
break;
case legend.demiWall:
cell.classList.add("demi-wall");
break;
case legend.target:
cell.classList.add("target");
break;
case legend.ligthLaser:
cell.classList.add("light-laser");
break;
}
lign.appendChild(cell);
}
mapDiv.appendChild(lign);
}
}
loadGrid();
// Function to rotate mirror
function rotateMirror(mirror) {
let angle = 0;
if (mirror.style.transform == "") {
angle = 0;
} else {
angle = parseInt(mirror.style.transform.split("(")[1].split("deg")[0])%360;
}
mirror.style.transform = `rotate(${angle+45}deg)`;
}

View File

@@ -1,85 +1,9 @@
// Legend of grid case
const legend = {
empty: 0,
laser: 1,
coloredLaser: 2,
mirror: 3,
door:4,
button: 5,
wall: 6,
demiWall: 7,
target: 8,
ligthLaser: 9,
function rotateMirror(mirror) {
let angle = 0;
if (mirror.style.transform == "") {
angle = 0;
} else {
angle = parseInt(mirror.style.transform.split("(")[1].split("deg")[0])%360;
}
mirror.style.transform = `rotate(${angle+45}deg)`;
}
// Grid test
let grid = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
// Function to print grid
function loadGrid () {
const mapDiv = document.getElementById("map"); // Div with map in DOM
mapDiv.innerHTML = "";
for (let y = 0; y < grid.length; y++) {
const lign = document.createElement("div");
lign.classList.add("lign");
for (let x = 0; x < grid[y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
switch (grid[y][x]) {
case legend.empty:
cell.classList.add("empty");
break;
case legend.laser:
cell.classList.add("laser");
break;
case legend.coloredLaser:
cell.classList.add("colored-laser");
break;
case legend.mirror:
cell.classList.add("mirror");
break;
case legend.door:
cell.classList.add("door");
break;
case legend.button:
cell.classList.add("button");
break;
case legend.wall:
cell.classList.add("wall");
break;
case legend.demiWall:
cell.classList.add("demi-wall");
break;
case legend.target:
cell.classList.add("target");
break;
case legend.ligthLaser:
cell.classList.add("light-laser");
break;
}
lign.appendChild(cell);
}
mapDiv.appendChild(lign);
}
}
loadGrid();

View File

@@ -3,12 +3,12 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../../assets/css/index.css">
<link rel="stylesheet" href="../../assets/css/game.css">
<title>Game</title>
</head>
<body>
<div id="map"></div>
<script src="../../assets/js/index.js" defer></script>
<script src="../../assets/js/game.js" defer></script>
</body>
</html>