40 Commits

Author SHA1 Message Date
d0e9f9951d Remove img of last commit 2026-03-31 18:24:39 +02:00
6e546483f9 Remove img of last commit 2026-03-31 18:24:15 +02:00
ddcb13cd63 Level 5 2026-03-31 17:56:04 +02:00
2eb0e64b30 Level 5 2026-03-31 17:51:18 +02:00
6a5774667e update user.rs file and integration in main file 2026-03-31 16:21:46 +02:00
Sysy's
3a6bd21b59 Update glass counts 2026-03-31 16:12:57 +02:00
Sysy's
a5fa460a69 Merge branch 'main' of https://git.ninolbt.com/Nono/Projet_48h 2026-03-31 16:07:33 +02:00
Sysy's
694de9e2d6 Revamp README and add main menu image
Rewrite README to provide a project overview, features, live demo link, installation and local run instructions, gameplay guide, and tech stack. Add project header, badges, and screenshot embedding. Add web/assets/img/image_game.png and remove placeholder images (web/assets/img/fakeimg.img and web/assets/img/img_test_main_menu.png) to keep assets consistent with the new documentation.
2026-03-31 16:07:26 +02:00
9fdfe27728 update user.rs file 2026-03-31 16:01:59 +02:00
Sysy's
ea479f8225 Remove ads if aspect ratio bad 2026-03-31 15:23:37 +02:00
Sysy's
6127e53708 Fix level 3 2026-03-31 15:19:59 +02:00
M1n-0
2f9da6b38e ishallah V3 2026-03-31 15:00:55 +02:00
M1n-0
2b8dc254bf ishallah V2 2026-03-31 15:00:22 +02:00
M1n-0
068ad3dd92 ishallah 2026-03-31 14:59:26 +02:00
Sysy's
954af3cded Fix relative paths 2026-03-31 14:55:00 +02:00
Sysy's
cfeded5079 X 2026-03-31 14:53:26 +02:00
M1n-0
ac9ba24857 fix path error 2026-03-31 14:44:37 +02:00
M1n-0
b15ca69499 fix path error 2026-03-31 14:43:41 +02:00
M1n-0
12e8ac34d4 fix path error 2026-03-31 14:38:43 +02:00
M1n-0
4a21f85a37 fix others mistake 2026-03-31 14:36:14 +02:00
Sysy's
1eb3aec524 Update game.js 2026-03-31 14:35:01 +02:00
M1n-0
647e5b9048 fix this shitty html 2026-03-31 14:33:40 +02:00
M1n-0
903a1de933 add route /game in backend 2026-03-31 14:31:40 +02:00
M1n-0
fa1ffc214c fix path in html 2026-03-31 14:28:01 +02:00
1145d26e9d add lvl 4 2026-03-31 14:27:06 +02:00
M1n-0
c1cb862f4c fix error load html (backend) 2026-03-31 14:26:34 +02:00
M1n-0
6767f55640 fix error load html (backend) 2026-03-31 14:17:27 +02:00
M1n-0
67d1453c23 repair loading index (backend) 2026-03-31 14:11:46 +02:00
M1n-0
d988aabac0 modif main backend 2026-03-31 14:09:00 +02:00
M1n-0
11d47caf1e fix merge 2026-03-31 13:56:58 +02:00
M1n-0
40fe732caa fix merge branch 2026-03-31 13:52:42 +02:00
6229fe7b9e Level 3 2026-03-31 13:49:02 +02:00
M1n-0
15b585df02 testfile 2026-03-31 13:29:29 +02:00
M1n-0
f6347feff1 testfile 2026-03-31 13:29:29 +02:00
GreyRav
c7f0e747b1 fix : change port 2026-03-31 13:29:29 +02:00
GreyRav
1d28a75529 fix : html + css display 2026-03-31 13:29:29 +02:00
Sysy's
ecbf7a5b34 Add hero page HTML and responsive CSS
Add a new landing view and stylesheet for MirrorGame. Creates web/templates/view/index.html (hero layout with image, play button, and left/right ad banner iframes) and web/assets/css/index.css (CSS variables, Inter font import, hero layout, responsive breakpoints, and .hero-play-button styles). Provides responsive behavior and positioning for ads and hero components.
2026-03-31 13:29:29 +02:00
GreyRav
46660bd921 fix : path to index.html 2026-03-31 13:29:29 +02:00
Sysy's
9b1e2ccf6d Use root-relative path for index.css
Update stylesheet link in view template from '../../assets/css/index.css' to '/assets/css/index.css' so the CSS resolves from the site root. This prevents broken styling when the page is accessed from nested routes or different template contexts.
2026-03-30 15:20:49 +02:00
Sysy's
68421a71df Add hero page HTML and responsive CSS
Add a new landing view and stylesheet for MirrorGame. Creates web/templates/view/index.html (hero layout with image, play button, and left/right ad banner iframes) and web/assets/css/index.css (CSS variables, Inter font import, hero layout, responsive breakpoints, and .hero-play-button styles). Provides responsive behavior and positioning for ads and hero components.
2026-03-30 15:09:09 +02:00
17 changed files with 869 additions and 112 deletions

1
.gitignore vendored
View File

@@ -1 +1,2 @@
Test
backend/user.db

116
README.md
View File

@@ -1,35 +1,117 @@
Règles :
<div align="center">
<h1 align="center">MirrorGame</h1>
<p align="center">
Browser puzzle game where you guide lasers with mirrors, tinted glass, doors, and triggers.
<br />
<br />
<a href="https://git.ninolbt.com/Nono/Projet_48h/issues">⚠️ Report Bug</a>
·
<a href="https://git.ninolbt.com/Nono/Projet_48h/issues">💡 Request Feature</a>
·
<a href="https://gamegamegame.ninolbt.com/">🎮 Play Online</a>
</p>
<p align="center">
<img src="https://img.shields.io/badge/language-Rust%20%7C%20HTML%20%7C%20CSS%20%7C%20JavaScript-00ADD8?style=for-the-badge&labelColor=000000" />
<img src="https://img.shields.io/badge/platform-Web-6E56CF?style=for-the-badge&labelColor=000000" />
<img src="https://img.shields.io/badge/status-Playable-28A745?style=for-the-badge&labelColor=000000" />
</p>
<p align="center">
<img src="./web/assets/img/image_game.png" alt="MirrorGame main menu" />
</p>
</div>
- Un rayon laser constant
---
- Un ou plusieurs laser
### 🔍 Overview
- Laser non movibles, peut-être allumé/éteins
`MirrorGame` is a small laser-reflection puzzle game built during a game jam format.
- Mirroirs orientables
The goal is to route a laser beam through each level by rotating mirrors, using tinted glass to change beam color, and interacting with doors, buttons, captors, and other grid-based puzzle elements until the beam reaches the target.
- Prisme (dédouble le laser ou le renvoi selon l'angle)
The game is playable online and can also be run locally through the Rust server included in this repository.
> Level progression is stored locally in your browser with `localStorage`.
- Vitre colorée fixe ou placable par le joueur (r,j,b)
### ✨ Features
- Bouton allumable par clique souris (interaction porte, mirroir, etc)
- **Laser puzzle gameplay**: Redirect beams across handcrafted levels to activate targets.
- **Mirror rotation**: Rotate mirrors directly on the board to change the laser path.
- **Colored glass placement**: Drag and drop red, blue, and yellow glass tiles onto the grid.
- **Interactive mechanisms**: Trigger doors, buttons, captors, and rotating mirror systems.
- **Multiple levels**: Progress through several unlockable puzzle stages.
- **Browser save data**: Unlocked levels are persisted between sessions with `localStorage`.
- **Rust-powered local server**: Lightweight backend serves the HTML, CSS, JS, and assets.
- Bouton allumable par laser spécifique (interaction porte, mirroir, etc)
### 🎮 Live Demo
Play here: [MirrorGame](https://gamegamegame.ninolbt.com/)
Rayon :
### 🖼️ Screenshot
- Blanc -> Rebondis seulement sur les mirroirs et s'arrête contre les murs
Main menu:
- Rouge -> Allumage des récepteurs
![MirrorGame](./web/assets/img/image_game.png)
- Bleu -> Rebondis sur toutes les surfaces (murs compris)
### 🧰 Requirements
- Jaune -> Traverse tout (mirroir compris)
- Rust and Cargo
- A modern desktop browser
---
Systeme de placement d'objet par grille
### 🚀 Installation and usage
Comptes utilisateur
#### Option 1 — Play online
Optionnel : timer, tableau de score,
- Open [**MirrorGame**](https://gamegamegame.ninolbt.com/) in your browser.
#### Option 2 — Run locally from source
1. Install Rust using [rustup](https://rustup.rs/).
2. Clone or download this repository.
3. Open a terminal in the `backend` folder.
4. Start the local server:
```bash
cargo run
```
5. Open your browser at:
```text
http://127.0.0.1:3500
```
---
### 📖 How to play
1. **Launch the game**
- Open the online version or run the project locally.
- Click **Play** from the main menu.
2. **Understand the goal**
- Each level starts with a laser source.
- Your objective is to make the beam reach the target tile.
3. **Rotate mirrors**
- Click mirrors to rotate them and redirect the beam.
- Some mirrors are controlled by puzzle mechanisms instead of direct input.
4. **Use tinted glass**
- Drag red, blue, or yellow glass from the toolbox onto empty cells.
- Double-click a placed glass tile to remove it and get it back.
5. **Solve interactions**
- Red beams can activate buttons and captors.
- Doors, rotators, and other level elements react depending on the puzzle setup.
6. **Progress through levels**
- Completing a level unlocks the next one.
- Use the level menu to revisit unlocked stages.
---
### 🛠️ Tech Stack
- **Backend**: Rust with `axum` and `tower-http`
- **Frontend**: HTML, CSS, and vanilla JavaScript

106
backend/Cargo.lock generated
View File

@@ -90,7 +90,9 @@ dependencies = [
"axum",
"axum-server",
"serde",
"sqlite",
"tokio",
"tower-http",
"tracing-subscriber",
]
@@ -106,6 +108,16 @@ version = "1.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e748733b7cbc798e1434b6ac524f0c1ff2ab456fe201501e6497c8417a4fc33"
[[package]]
name = "cc"
version = "1.2.58"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e1e928d4b69e3077709075a938a05ffbedfa53a84c8f766efbf8220bb1ff60e1"
dependencies = [
"find-msvc-tools",
"shlex",
]
[[package]]
name = "cfg-if"
version = "1.0.4"
@@ -134,6 +146,12 @@ dependencies = [
"windows-sys",
]
[[package]]
name = "find-msvc-tools"
version = "0.1.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5baebc0774151f905a1a2cc41989300b1e6fbb29aff0ceffa1064fdd3088d582"
[[package]]
name = "fnv"
version = "1.0.7"
@@ -256,6 +274,12 @@ dependencies = [
"pin-project-lite",
]
[[package]]
name = "http-range-header"
version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9171a2ea8a68358193d15dd5d70c1c10a2afc3e7e4c5bc92bc9f025cebd7359c"
[[package]]
name = "httparse"
version = "1.10.1"
@@ -366,6 +390,16 @@ version = "0.3.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6877bb514081ee2a7ff5ef9de3281f14a4dd4bceac4c09388074a6b5df8a139a"
[[package]]
name = "mime_guess"
version = "2.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f7c44f8e672c00fe5308fa235f821cb4198414e1c77935c1ab6948d3fd78550e"
dependencies = [
"mime",
"unicase",
]
[[package]]
name = "mio"
version = "1.2.0"
@@ -433,6 +467,12 @@ version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b870d8c151b6f2fb93e84a13146138f05d02ed11c7e7c54f8826aaaf7c9f184"
[[package]]
name = "pkg-config"
version = "0.3.32"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7edddbd0b52d732b21ad9a5fab5c704c14cd949e5e9a1ec5929a24fded1b904c"
[[package]]
name = "proc-macro2"
version = "1.0.106"
@@ -546,6 +586,12 @@ dependencies = [
"lazy_static",
]
[[package]]
name = "shlex"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
[[package]]
name = "signal-hook-registry"
version = "1.4.8"
@@ -578,6 +624,34 @@ dependencies = [
"windows-sys",
]
[[package]]
name = "sqlite"
version = "0.37.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f66e9c01a11936154f3910dbba732c01f8b591543bc4d6672bddee79fd9c4783"
dependencies = [
"sqlite3-sys",
]
[[package]]
name = "sqlite3-src"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e5b6d3c860886b0a33e69e421796a5f4a27f23597a182c2450f6d7ace5103120"
dependencies = [
"cc",
"pkg-config",
]
[[package]]
name = "sqlite3-sys"
version = "0.18.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a7781d97adc13a1d5081127a9ee29afad8427f3757bd984daf814d8265267039"
dependencies = [
"sqlite3-src",
]
[[package]]
name = "syn"
version = "2.0.117"
@@ -661,6 +735,32 @@ dependencies = [
"tracing",
]
[[package]]
name = "tower-http"
version = "0.6.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d4e6559d53cc268e5031cd8429d05415bc4cb4aefc4aa5d6cc35fbf5b924a1f8"
dependencies = [
"bitflags",
"bytes",
"futures-core",
"futures-util",
"http",
"http-body",
"http-body-util",
"http-range-header",
"httpdate",
"mime",
"mime_guess",
"percent-encoding",
"pin-project-lite",
"tokio",
"tokio-util",
"tower-layer",
"tower-service",
"tracing",
]
[[package]]
name = "tower-layer"
version = "0.3.3"
@@ -719,6 +819,12 @@ dependencies = [
"tracing-log",
]
[[package]]
name = "unicase"
version = "2.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dbc4bc3a9f746d862c45cb89d705aa10f187bb96c76001afab07a0d35ce60142"
[[package]]
name = "unicode-ident"
version = "1.0.24"

View File

@@ -9,3 +9,5 @@ axum-server = "0.8.0"
serde = "1.0.228"
tokio = { version = "1.50.0", features = ["full"] }
tracing-subscriber = "0.3.23"
tower-http = { version = "0.6", features = ["fs"] }
sqlite = "*"

View File

@@ -1,14 +0,0 @@
struct Laser {
color : array,
}
struct Mirror {
color : array,
x : int,
y : int,
}
struct Spawn {
x : int,
y : int,
}

View File

@@ -1,14 +1,59 @@
use axum::{routing::get, Router};
use axum::{Router, response::Html, routing::get};
use std::net::SocketAddr;
use std::path::Path;
use tokio::fs::File;
use tokio::io::{self, AsyncReadExt};
use tower_http::services::ServeDir;
mod user;
#[tokio::main]
async fn main() {
let app = Router::new().route("/", get(|| async { "Hello, world!" }));
let db = user::DataBase::open(String::from("user"));
db.create_table("users", "name TEXT, level TEXT, password TEXT");
let app = Router::new()
.route("/", get(handler))
.route("/game", get(game))
.nest_service("/web/assets", ServeDir::new("../web/assets"));
let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
let addr = SocketAddr::from(([0, 0, 0, 0], 3500));
println!("listening on {}", addr);
axum_server::bind(addr)
.serve(app.into_make_service())
.await
.unwrap();
}
async fn handler() -> Html<String> {
let html_content = read_html_from_file("../web/templates/view/index.html")
.await
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
Html(html_content)
}
async fn game() -> Html<String> {
let html_content = read_html_from_file("../web/templates/view/game.html")
.await
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
Html(html_content)
}
async fn register() -> Html<String> {
let html_content = read_html_from_file("../web/templates/view/register.html")
.await
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
Html(html_content)
}
async fn login() -> Html<String> {
let html_content = read_html_from_file("../web/templates/view/login.html")
.await
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
Html(html_content)
}
async fn read_html_from_file<P: AsRef<Path>>(path: P) -> io::Result<String> {
let mut file = File::open(path).await?;
let mut contents = String::new();
file.read_to_string(&mut contents).await?;
Ok(contents)
}

View File

@@ -1,16 +1,17 @@
use sqlite::Connection;
use sqlite::State;
pub struct User {
name: String,
level: u32,
password: String,
}
impl User {
pub fn open(name: String, level: u32, password: String) -> User {
User {name, level, password}
pub fn open(name: String, level: u32) -> User {
User {name, level}
}
pub fn get_name(&self) -> String{return self.name.clone()}
pub fn get_level(&self) -> u32{return self.level}
}
@@ -45,11 +46,9 @@ impl DataBase {
pub fn check(&self, table: &str, arg: &str) -> bool {
let mut end = false;
self.connection.iterate("Select name FROM ".to_owned() + &table.to_string() + " WHERE name = " + &arg.to_string(), |pairs| {
self.connection.iterate("Select name FROM ".to_owned() + &table.to_string() + " WHERE name = " + &format!("'{}'",&arg.to_string()), |pairs| {
for &(name, value) in pairs.iter() {
println!("{} = {}", name, value.unwrap());
if name == "name" {
println!("True");
end = true;
}
}

View File

@@ -173,7 +173,7 @@ main {
.laser {
background-color: #DADEEF;
background-image: url("../img/tiles/Laser.svg");
background-image: url("/web/assets/img/tiles/Laser.svg");
background-size: 80%;
background-repeat: no-repeat;
background-position: center;
@@ -182,7 +182,7 @@ main {
.colored-laser {
background-color: #DADEEF;
background-image: url("../img/tiles/Prisme.svg");
background-image: url("/web/assets/img/tiles/Prisme.svg");
background-size: 80%;
background-repeat: no-repeat;
background-position: center;
@@ -202,15 +202,31 @@ main {
.wall {
background-color: #DADEEF;
background-image: url("../img/tiles/Tuile.svg");
background-image: url("/web/assets/img/tiles/Tuile.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.wall-semi-angle {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/BottomLeft.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.horizontal-semi {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/HorizontaleSemi.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: bottom;
}
.captor {
background-color: #DADEEF;
background-image: url("../img/tiles/Capteur-1.svg");
background-image: url("/web/assets/img/tiles/Capteur-1.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
@@ -219,39 +235,97 @@ main {
.captor-turn {
background-color: #DADEEF;
background-image: url("../img/tiles/Capteur-2.svg");
background-image: url("/web/assets/img/tiles/Capteur-2.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable {
.captor-turn-reverse {
background-color: #DADEEF;
background-image: url("../img/tiles/CableV.svg");
background-image: url("/web/assets/img/tiles/Capteur-2.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
transform: rotate(180deg);
}
.captor-turn-horizontale2 {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/Capteur-1.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.captor-vertical-top {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/Capteur-1.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
transform: rotate(90deg);
}
.cable-vertical {
.cable {
background-color: #DADEEF;
background-image: url("../img/tiles/CableV.svg");
background-image: url("/web/assets/img/tiles/CableH.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable-turn {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/CableBottomLeft.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable-turn-horizontale3 {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/CableTopRight.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable-vertical {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/CableV.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable-turn-horizontale {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/CableTopLeft.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable-turn-horizontale2 {
background-color: #DADEEF;
background-image: url("/web/assets/img/tiles/CableTopLeft.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
transform: rotate(180deg);
}
.door {
background-color: #DADEEF;
background-image: url("../img/tiles/WoodenDoor.svg");
background-image: url("/web/assets/img/tiles/WoodenDoor.svg");
background-size: contain;
background-repeat: no-repeat;
background-position: end;
}
.door-open {
background-image: url("../img/tiles/WoodenDoor_openned.svg");
background-image: url("/web/assets/img/tiles/WoodenDoor_openned.svg");
background-size: contain;
background-repeat: no-repeat;
background-position: end;
@@ -259,7 +333,7 @@ main {
.button {
background-color: #DADEEF;
background-image: url("../img/tiles/ButtonComplete.svg"), url("../img/tiles/Tuile.svg");
background-image: url("/web/assets/img/tiles/ButtonComplete.svg"), url("/web/assets/img/tiles/Tuile.svg");
background-size: 100% 100%;
background-repeat: no-repeat;
background-position: center;
@@ -267,7 +341,7 @@ main {
.button-2 {
background-color: #DADEEF;
background-image: url("../img/tiles/ButtonQuarter.svg"), url("../img/tiles/Tuile.svg");
background-image: url("/web/assets/img/tiles/ButtonQuarter.svg"), url("/web/assets/img/tiles/Tuile.svg");
background-size: 100% 100%;
background-repeat: no-repeat;
background-position: center;
@@ -275,7 +349,7 @@ main {
.button-rotator {
background-color: #DADEEF;
background-image: url("../img/tiles/ButtonProfile.svg"), url("../img/tiles/Tuile.svg");
background-image: url("/web/assets/img/tiles/ButtonProfile.svg"), url("/web/assets/img/tiles/Tuile.svg");
background-size: 100% 100%;
background-repeat: no-repeat;
background-position: center;
@@ -287,7 +361,7 @@ main {
.target {
background-color: #DADEEF;
background-image: url("../img/tiles/Trigger.svg");
background-image: url("/web/assets/img/tiles/Trigger.svg");
background-size: 80%;
background-repeat: no-repeat;
background-position: center;
@@ -295,7 +369,7 @@ main {
.demi-wall-corner-up-left {
background-color: #DADEEF;
background-image: url("../img/tiles/TopLeft.svg");
background-image: url("/web/assets/img/tiles/TopLeft.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
@@ -303,7 +377,7 @@ main {
.demi-wall-corner-up-right {
background-color: #DADEEF;
background-image: url("../img/tiles/TopRight.svg");
background-image: url("/web/assets/img/tiles/TopRight.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
@@ -311,7 +385,7 @@ main {
.demi-wall-corner-down-left {
background-color: #DADEEF;
background-image: url("../img/tiles/BottomLeft.svg");
background-image: url("/web/assets/img/tiles/BottomLeftAngle.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
@@ -319,7 +393,7 @@ main {
.demi-wall-corner-down-right {
background-color: #DADEEF;
background-image: url("../img/tiles/BottomRight.svg");
background-image: url("/web/assets/img/tiles/BottomRightAngle.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;

253
web/assets/css/index.css Normal file
View File

@@ -0,0 +1,253 @@
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@100..900&display=swap');
* {
--clr-light-a0: #ffffff;
--clr-light-a10: #f4f4f4;
--clr-light-a20: #e0e0e0;
--clr-light-a30: #c2c2c2;
--clr-light-a40: #a3a3a3;
--clr-light-a50: #858585;
--clr-dark: #000000;
--clr-surface-a0: #FFF6E5;
--clr-surface-a10: #f7f7f7;
--clr-surface-a20: #DADEEF;
--clr-surface-a30: #e0e0e0;
--clr-surface-a40: #d1d1d1;
--clr-surface-a50: #c2c2c2;
box-sizing: border-box;
}
html {
font-size: 100%;
}
body {
background-color: var(--clr-surface-a0);
font-family: 'Inter', sans-serif;
margin: 0;
padding: 0;
}
.hero {
position: relative;
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
min-height: 100vh;
gap: 3rem;
padding: 2rem clamp(1rem, 4vw, 3rem);
box-sizing: border-box;
background: var(--clr-surface-a10);
}
.adsbanner {
position: absolute;
top: 50%;
left: clamp(0.75rem, 3vw, 2.5rem);
transform: translateY(-50%);
z-index: 5;
width: clamp(160px, 22vw, 300px);
aspect-ratio: 9 / 16;
box-shadow: 0 18px 40px rgba(0,0,0,0.18);
}
.adsbanner.is-hidden {
display: none;
}
.leftadsbanner {
position: absolute;
top: 50%;
right: clamp(0.75rem, 3vw, 2.5rem);
transform: translateY(-50%);
z-index: 5;
width: clamp(160px, 22vw, 300px);
aspect-ratio: 9 / 16;
}
.leftadsbanner.is-hidden {
display: none;
}
.hero-content {
max-width: 90vw;
text-align: left;
display: flex;
flex-direction: column;
align-items: center;
background: var(--clr-surface-a20);
border-radius: 1.5rem;
padding: 2rem clamp(2rem, 8vw, 10rem);
box-shadow: 0px 0px 27px 14px rgba(0,0,0,0.2);
}
.hero-content-text {
width: 100%;
}
.hero h1 {
color: var(--clr-dark);
font-size: clamp(2.5rem, 7vw, 4rem);
margin: 0 0 1rem 0;
line-height: 1.1;
word-break: break-word;
text-shadow: none;
}
.hero-content button {
margin-top: 2rem;
align-self: center;
}
.hero img {
max-width: 400px;
width: 35vw;
min-width: 180px;
height: auto;
border-radius: 1.5rem;
box-shadow: 0 6px 32px rgba(0,0,0,.10);
flex-shrink: 1;
background: var(--clr-surface-a0);
}
/* --- RESPONSIVE HERO-PLAY-BUTTON FIXES --- */
@media (max-width: 900px) {
.hero {
flex-direction: column;
text-align: center;
gap: 2rem;
padding: 1.5rem;
}
.hero-content {
max-width: 100vw;
text-align: center;
padding: 2rem;
}
.hero-content {
align-items: center;
}
.adsbanner {
left: 1rem;
width: clamp(130px, 24vw, 220px);
}
.leftadsbanner {
right: 1rem;
width: clamp(130px, 24vw, 220px);
}
.hero img {
max-width: 70vw;
min-width: 0;
}
.hero-play-button {
padding: 1rem 4vw;
font-size: 1.1rem;
min-width: min(220px, 70vw);
max-width: 90vw;
}
.hero-play-button svg {
width: 2em;
height: 1em;
min-width: 1.25em;
min-height: 1em;
margin-right: 0.5em;
flex-shrink: 0;
}
}
@media (max-width: 600px) {
.hero {
min-height: 70vh;
padding: 0.5rem;
}
.hero-content {
padding: 1.5rem;
}
.hero h1 {
font-size: clamp(2rem, 9vw, 2.5rem);
}
.hero p {
font-size: clamp(1rem, 5vw, 1.15rem);
}
.adsbanner {
top: 1rem;
left: 0.75rem;
transform: none;
width: clamp(110px, 30vw, 170px);
border-radius: 1rem;
}
.leftadsbanner {
right: 0.75rem;
width: clamp(110px, 30vw, 170px);
border-radius: 1rem;
}
.hero img {
max-width: 100%;
border-radius: 1rem;
box-shadow: 0 2px 12px rgba(0,0,0,.07);
}
.hero-play-button {
padding: 0.85rem 3vw;
min-width: min(120px, 92vw);
max-width: 96vw;
font-size: 1rem;
}
.hero-play-button svg {
width: 1.3em;
height: 1em;
min-width: 1em;
min-height: 1em;
margin-right: 0.45em;
flex-shrink: 0;
}
.adsbanner,
.leftadsbanner {
display: none;
}
}
.hero-play-button {
font-family: inherit;
font-size: 20px;
background: #8ea3fd;
color: white;
padding: 1rem 10rem;
display: flex;
align-items: center;
justify-content: center; /* Ensure SVG/button content is horizontally centered */
border: none;
border-radius: 50px;
overflow: hidden;
transition: all 0.2s;
cursor: pointer;
box-shadow: 0 2px 8px rgba(30, 80, 255, 0.10);
/* Button grows/shrinks with container at low widths */
width: 100%;
max-width: 500px;
min-width: 180px;
box-sizing: border-box;
}
.hero-play-button:hover {
background: #7286e0;
transform: translateY(-2px);
}
.hero-play-button:active {
transform: scale(0.95);
}
.hero-play-button svg {
width: 2em;
height: 1em;
min-width: 1.2em;
min-height: 1em;
margin-right: 0.6em;
color: var(--clr-surface-a0);
flex-shrink: 0;
flex-grow: 0;
display: inline-block;
vertical-align: middle;
}

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<path d="M1 99L1 2.41406L97.5859 99L1 99Z" fill="url(#paint0_linear_17_89)" stroke="url(#paint1_linear_17_89)" stroke-width="2"/>
<path d="M1 99L1 1.61816L99 50.6182V99L1 99Z" fill="url(#paint0_linear_35_19)" stroke="url(#paint1_linear_35_19)" stroke-width="2"/>
<circle cx="5.5" cy="94.5" r="1.5" transform="rotate(-180 5.5 94.5)" fill="#4A4A4A"/>
<circle cx="5.5" cy="94.5" r="1" transform="rotate(-180 5.5 94.5)" fill="#898989"/>
<circle cx="5.5" cy="13.5" r="1.5" transform="rotate(-180 5.5 13.5)" fill="#4A4A4A"/>
<circle cx="5.5" cy="13.5" r="1" transform="rotate(-180 5.5 13.5)" fill="#898989"/>
<circle cx="86.5" cy="94.5" r="1.5" transform="rotate(-180 86.5 94.5)" fill="#4A4A4A"/>
<circle cx="86.5" cy="94.5" r="1" transform="rotate(-180 86.5 94.5)" fill="#898989"/>
<circle cx="4.5" cy="8.5" r="1.5" transform="rotate(-180 4.5 8.5)" fill="#4A4A4A"/>
<circle cx="4.5" cy="8.5" r="1" transform="rotate(-180 4.5 8.5)" fill="#898989"/>
<circle cx="94.5" cy="94.5" r="1.5" transform="rotate(-180 94.5 94.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="94.5" r="1" transform="rotate(-180 94.5 94.5)" fill="#898989"/>
<circle cx="94.5" cy="53.5" r="1.5" transform="rotate(-180 94.5 53.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="53.5" r="1" transform="rotate(-180 94.5 53.5)" fill="#898989"/>
<defs>
<linearGradient id="paint0_linear_17_89" x1="0" y1="0" x2="100" y2="100" gradientUnits="userSpaceOnUse">
<linearGradient id="paint0_linear_35_19" x1="0" y1="0" x2="40" y2="80" gradientUnits="userSpaceOnUse">
<stop stop-color="white"/>
<stop offset="1" stop-color="#747474"/>
</linearGradient>
<linearGradient id="paint1_linear_17_89" x1="100" y1="100" x2="0" y2="0" gradientUnits="userSpaceOnUse">
<linearGradient id="paint1_linear_35_19" x1="100" y1="50" x2="60" y2="-30" gradientUnits="userSpaceOnUse">
<stop stop-color="#A8A8A8"/>
<stop offset="1" stop-color="#848484"/>
</linearGradient>

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<svg width="100" height="100" viewBox="0 0 100 100" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M1 99L1 2.41406L97.5859 99L1 99Z" fill="url(#paint0_linear_17_89)" stroke="url(#paint1_linear_17_89)" stroke-width="2"/>
<circle cx="5.5" cy="94.5" r="1.5" transform="rotate(-180 5.5 94.5)" fill="#4A4A4A"/>
<circle cx="5.5" cy="94.5" r="1" transform="rotate(-180 5.5 94.5)" fill="#898989"/>
<circle cx="5.5" cy="13.5" r="1.5" transform="rotate(-180 5.5 13.5)" fill="#4A4A4A"/>
<circle cx="5.5" cy="13.5" r="1" transform="rotate(-180 5.5 13.5)" fill="#898989"/>
<circle cx="86.5" cy="94.5" r="1.5" transform="rotate(-180 86.5 94.5)" fill="#4A4A4A"/>
<circle cx="86.5" cy="94.5" r="1" transform="rotate(-180 86.5 94.5)" fill="#898989"/>
<defs>
<linearGradient id="paint0_linear_17_89" x1="0" y1="0" x2="100" y2="100" gradientUnits="userSpaceOnUse">
<stop stop-color="white"/>
<stop offset="1" stop-color="#747474"/>
</linearGradient>
<linearGradient id="paint1_linear_17_89" x1="100" y1="100" x2="0" y2="0" gradientUnits="userSpaceOnUse">
<stop stop-color="#A8A8A8"/>
<stop offset="1" stop-color="#848484"/>
</linearGradient>
</defs>
</svg>

After

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@@ -1,17 +1,19 @@
<svg width="100" height="100" viewBox="0 0 100 100" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M99 99H2.41406L99 2.41406V99Z" fill="url(#paint0_linear_19_190)" stroke="url(#paint1_linear_19_190)" stroke-width="2"/>
<path d="M99 99H1V50.6182L99 1.61816V99Z" fill="url(#paint0_linear_35_30)" stroke="url(#paint1_linear_35_30)" stroke-width="2"/>
<circle cx="94.5" cy="94.5" r="1.5" transform="rotate(90 94.5 94.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="94.5" r="1" transform="rotate(90 94.5 94.5)" fill="#898989"/>
<circle cx="13.5" cy="94.5" r="1.5" transform="rotate(90 13.5 94.5)" fill="#4A4A4A"/>
<circle cx="13.5" cy="94.5" r="1" transform="rotate(90 13.5 94.5)" fill="#898989"/>
<circle cx="94.5" cy="13.5" r="1.5" transform="rotate(90 94.5 13.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="13.5" r="1" transform="rotate(90 94.5 13.5)" fill="#898989"/>
<circle cx="5.5" cy="94.5" r="1.5" transform="rotate(90 5.5 94.5)" fill="#4A4A4A"/>
<circle cx="5.5" cy="94.5" r="1" transform="rotate(90 5.5 94.5)" fill="#898989"/>
<circle cx="5.5" cy="53.5" r="1.5" transform="rotate(90 5.5 53.5)" fill="#4A4A4A"/>
<circle cx="5.5" cy="53.5" r="1" transform="rotate(90 5.5 53.5)" fill="#898989"/>
<circle cx="94.5" cy="9.5" r="1.5" transform="rotate(90 94.5 9.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="9.5" r="1" transform="rotate(90 94.5 9.5)" fill="#898989"/>
<defs>
<linearGradient id="paint0_linear_19_190" x1="0" y1="0" x2="100" y2="100" gradientUnits="userSpaceOnUse">
<linearGradient id="paint0_linear_35_30" x1="8.9049e-06" y1="1.50801e-06" x2="40" y2="80" gradientUnits="userSpaceOnUse">
<stop stop-color="white"/>
<stop offset="1" stop-color="#747474"/>
</linearGradient>
<linearGradient id="paint1_linear_19_190" x1="100" y1="100" x2="0" y2="0" gradientUnits="userSpaceOnUse">
<linearGradient id="paint1_linear_35_30" x1="100" y1="50" x2="60" y2="-30" gradientUnits="userSpaceOnUse">
<stop stop-color="#A8A8A8"/>
<stop offset="1" stop-color="#848484"/>
</linearGradient>

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<svg width="100" height="100" viewBox="0 0 100 100" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M99 99H2.41406L99 2.41406V99Z" fill="url(#paint0_linear_19_190)" stroke="url(#paint1_linear_19_190)" stroke-width="2"/>
<circle cx="94.5" cy="94.5" r="1.5" transform="rotate(90 94.5 94.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="94.5" r="1" transform="rotate(90 94.5 94.5)" fill="#898989"/>
<circle cx="13.5" cy="94.5" r="1.5" transform="rotate(90 13.5 94.5)" fill="#4A4A4A"/>
<circle cx="13.5" cy="94.5" r="1" transform="rotate(90 13.5 94.5)" fill="#898989"/>
<circle cx="94.5" cy="13.5" r="1.5" transform="rotate(90 94.5 13.5)" fill="#4A4A4A"/>
<circle cx="94.5" cy="13.5" r="1" transform="rotate(90 94.5 13.5)" fill="#898989"/>
<defs>
<linearGradient id="paint0_linear_19_190" x1="0" y1="0" x2="100" y2="100" gradientUnits="userSpaceOnUse">
<stop stop-color="white"/>
<stop offset="1" stop-color="#747474"/>
</linearGradient>
<linearGradient id="paint1_linear_19_190" x1="100" y1="100" x2="0" y2="0" gradientUnits="userSpaceOnUse">
<stop stop-color="#A8A8A8"/>
<stop offset="1" stop-color="#848484"/>
</linearGradient>
</defs>
</svg>

After

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View File

@@ -20,7 +20,16 @@ const legend = {
cable: 16,
captorTurn: 17,
cableVertical: 18,
captorTurnReturn: 19,
rotatorButton: 20,
cableTurn: 21,
horizontalSemi: 22,
cableTurnHorizontale: 23,
cableTurnHorizontale2: 24,
captorTurnHorizontal: 25,
wallSemiAngle: 26,
cableTurnHorizontale3: 27,
captorVerticalTop: 28
};
const laserColors = {
@@ -34,18 +43,28 @@ const glassOptions = [
[
{ color: laserColors.red, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.blue, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.yellow, maxAmount: 0, currentAmount: 0 },
],
[
{ color: laserColors.red, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.blue, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
],
[
{ color: laserColors.red, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.blue, maxAmount: 2, currentAmount: 2 },
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
],
[
{ color: laserColors.red, maxAmount: 2, currentAmount: 2 },
{ color: laserColors.blue, maxAmount: 1, currentAmount: 1 },
{ color: laserColors.yellow, maxAmount: 2, currentAmount: 2 },
],
[
{ color: laserColors.red, maxAmount: 3, currentAmount: 3 },
{ color: laserColors.blue, maxAmount: 2, currentAmount: 2 },
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
],
];
let levels = [
@@ -75,6 +94,19 @@ let levels = [
[6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[7, 1, 0, 0, 0, 4, 0, 0, 0, 3, 21, 0, 0, 0, 0],
[0, 6, 6, 6, 6, 18, 6, 6, 6, 0, 18, 0, 0, 0, 0],
[0, 6, 9, 0, 0, 19, 0, 0, 0, 12, 18, 0, 0, 0, 0],
[0, 6, 0, 6, 6, 6, 6, 6, 6, 24, 23, 0, 0, 0, 0],
[0, 6, 11, 0, 0, 0, 0, 0, 20, 23, 9, 0, 0, 0, 0],
[0, 10, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
@@ -88,19 +120,18 @@ let levels = [
[0, 0, 0, 0, 10, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0],
],
/*
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
], */
[0, 0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 11, 0],
[0, 12, 6, 9, 0, 10, 6, 9, 0, 0, 0, 3, 0, 17, 0],
[12, 6, 9, 0, 0, 0, 6, 0, 7, 0, 0, 0, 0, 18, 0],
[6, 9, 0, 0, 0, 0, 6, 11, 0, 0, 12, 0, 0, 18, 0],
[1, 0, 0, 0, 0, 12, 6, 6, 11, 0, 0, 3, 0, 18, 0],
[10, 6, 11, 0, 0, 6, 0, 0, 10, 6, 6, 6, 6, 18, 0],
[0, 10, 6, 28, 6, 9, 0, 0, 0, 10, 6, 6, 24, 23, 0],
[0, 0, 10, 27, 16, 3, 4, 0, 0, 0, 10, 24, 23, 0, 0],
[0, 0, 0, 0, 10, 6, 18, 6, 11, 0, 12, 18, 0, 0, 0],
[0, 0, 0, 0, 0, 10, 27, 16, 16, 16, 16, 23, 0, 0, 0],
],
];
let currentLevelIndex = 0;
@@ -111,9 +142,10 @@ const initialMirrorAngles = [
},
{},
{
"3,4": 315,
"7,8": 0,
"2,9": 225,
},
{},
{}
];
const buttonGroups = [
@@ -121,7 +153,10 @@ const buttonGroups = [
"4,6": 1,
},
{},
{},
{
"9,4": 1,
},
{}
];
const doorGroups = [
@@ -132,6 +167,7 @@ const doorGroups = [
"4,6": 1,
},
{},
{}
];
const captorGroups = [
@@ -140,14 +176,19 @@ const captorGroups = [
"2,6": 1,
},
{},
{}
];
const rotatorButtons = [
{},
{},
{
"6,8": { mirrorX: 9, mirrorY: 2, step: 22.5, intervalMs: 1000 },
},
{
"3,7": { mirrorX: 7, mirrorY: 7, step: -22.5, intervalMs: 1000 },
},
{}
];
let laserDirection = { dx: 0, dy: 0 };
@@ -683,7 +724,7 @@ function loadGrid() {
cell.classList.add("mirror");
const currentAngle = mirrorOrientations[`${y},${x}`] || 0;
const img = document.createElement("img");
img.src = "../../assets/img/tiles/Mirror.svg";
img.src = "/web/assets/img/tiles/Mirror.svg";
img.classList.add("mirror-img");
img.style.transform = `rotate(${currentAngle}deg)`;
@@ -765,6 +806,33 @@ function loadGrid() {
case legend.cableVertical:
cell.classList.add("cable-vertical");
break;
case legend.captorTurnReturn:
cell.classList.add("captor-turn-reverse");
break;
case legend.cableTurn:
cell.classList.add("cable-turn");
break;
case legend.horizontalSemi:
cell.classList.add("horizontal-semi");
break;
case legend.cableTurnHorizontale:
cell.classList.add("cable-turn-horizontale");
break;
case legend.cableTurnHorizontale2:
cell.classList.add("cable-turn-horizontale2");
break;
case legend.captorTurnHorizontal:
cell.classList.add("captor-turn-horizontale2");
break;
case legend.cableTurnHorizontale3:
cell.classList.add("cable-turn-horizontale3");
break;
case legend.wallSemiAngle:
cell.classList.add("wall-semi-angle");
break;
case legend.captorVerticalTop:
cell.classList.add("captor-vertical-top");
break;
}
drawLaserInCell(cell, laserSegments[`${y},${x}`]);
@@ -850,7 +918,7 @@ function traceLaser() {
switch (cellType) {
case legend.laser:
case legend.coloredLaser:
laserActive = false;
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
case legend.empty:
@@ -881,7 +949,27 @@ function traceLaser() {
laserActive = false;
}
break;
case legend.wallSemiAngle:
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.horizontalSemi:
if (currentLaserColor === laserColors.blue) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserDirection = reflectLaser(laserDirection, 0);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.cableVertical:
case legend.cableTurn:
case legend.door:
case legend.doorOpen:
if (openedDoors[`${currentY},${currentX}`] || cellType === legend.doorOpen) {
@@ -910,6 +998,14 @@ function traceLaser() {
break;
case legend.captor:
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.captorTurn:
if (currentLaserColor === laserColors.red) {
const captorKey = `${currentY},${currentX}`;
@@ -929,7 +1025,53 @@ function traceLaser() {
laserActive = false;
}
break;
case legend.captorTurnReturn:
if (currentLaserColor === laserColors.red) {
const captorKey = `${currentY},${currentX}`;
activatedButtons[captorKey] = true;
nextPoweredCaptors[captorKey] = true;
if (!poweredCaptors[captorKey]) {
toggleDoorsFromCaptor(currentX, currentY);
openedDoors = { ...toggledDoors };
}
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.captorTurnHorizontal:
if (currentLaserColor === laserColors.red) {
const captorKey = `${currentY},${currentX}`;
activatedButtons[captorKey] = true;
nextPoweredCaptors[captorKey] = true;
if (!poweredCaptors[captorKey]) {
toggleDoorsFromCaptor(currentX, currentY);
openedDoors = { ...toggledDoors };
}
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.captorVerticalTop:
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.rotatorButton:
if (currentLaserColor === laserColors.red) {
const rotatorKey = `${currentY},${currentX}`;
@@ -951,6 +1093,7 @@ function traceLaser() {
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserDirection = reflectLaser(laserDirection, 135);
}
break;
@@ -959,6 +1102,7 @@ function traceLaser() {
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserDirection = reflectLaser(laserDirection, 45);
}
break;
@@ -967,6 +1111,7 @@ function traceLaser() {
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserDirection = reflectLaser(laserDirection, 225);
}
break;
@@ -975,6 +1120,7 @@ function traceLaser() {
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserDirection = reflectLaser(laserDirection, 315);
}
break;
@@ -1008,17 +1154,17 @@ function goToLevel(levelIndex) {
isLevelFinished = false;
stopAllRotatorButtons();
mirrorOrientations = {};
laserSegments = {};
activatedButtons = {};
openedDoors = {};
toggledDoors = {};
poweredCaptors = {};
initializeMirrorOrientations();
glassPlacements = {};
resetGlassInventory();
createPalette();
loadGrid();
laserSegments = {};
mirrorOrientations = {};
activatedButtons = {};
openedDoors = {};
toggledDoors = {};
poweredCaptors = {};
traceLaser();
const winOverlay = document.querySelector(".win-overlay");

View File

@@ -1,9 +0,0 @@
function rotateMirror(mirror) {
let angle = 0;
if (mirror.style.transform == "") {
angle = 0;
} else {
angle = parseInt(mirror.style.transform.split("(")[1].split("deg")[0])%360;
}
mirror.style.transform = `rotate(${angle+45}deg)`;
}

View File

@@ -3,7 +3,7 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../../assets/css/game.css">
<link rel="stylesheet" href="/web/assets/css/game.css">
<title>Game</title>
<script>(function(s){s.dataset.zone='10809858',s.src='https://n6wxm.com/vignette.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
<script>(function(s){s.dataset.zone='10809853',s.src='https://nap5k.com/tag.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
@@ -56,6 +56,6 @@
</script>
<script src="https://www.highperformanceformat.com/72b6ba1a1c26b9671167b66063c7e699/invoke.js"></script>
<script src="../../assets/js/game.js" defer></script>
<script src="/web/assets/js/game.js" defer></script>
</body>
</html>

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