10 Commits

Author SHA1 Message Date
Sysy's
a9d2a0c9a5 Support per-level game element configs
Convert global config maps (initialMirrorAngles, buttonGroups, doorGroups, captorGroups, rotatorButtons) into per-level arrays and add getCurrentLevelConfig(levelConfigs) helper. Update getButtonGroup, getDoorGroup, getCaptorGroup, getRotatorButtonConfig, isMirrorControlledByButton, syncRotatorButtons and initializeMirrorOrientations to pull configs for the current level. Also tweak a couple of level tiles and add a rotator button config for the third level ("3,7": { mirrorX: 7, mirrorY: 7, step: -22.5, intervalMs: 1000 }) while keeping empty objects for levels without overrides. These changes enable per-level customization of mirrors, buttons, doors, captors and rotators.
2026-03-31 13:34:27 +02:00
Sysy's
9c7c2ddc1d Implement captors and color-dependent laser effects
Add captor support and related door-toggling state plus color-specific laser interactions. Changes include: replace one level tile value (15 -> 20), add captorGroups/getCaptorGroup, add toggleDoorsFromCaptor, and new state (toggledDoors, poweredCaptors). traceLaser now initializes openedDoors from toggledDoors, tracks nextPoweredCaptors, handles captor tiles (red lasers power/toggle door groups, yellow passes, others stop), updates poweredCaptors, and applies color-based behavior for rotator buttons and demi-wall reflections (only reflect for blue). Reset toggledDoors and poweredCaptors on next level. These changes implement captor mechanics that toggle door groups and ensure correct color-dependent laser effects.
2026-03-31 13:27:08 +02:00
Sysy's
edea5e0972 Remove rotatorButton on lvl 1 2026-03-31 13:15:38 +02:00
Sysy's
f3809db72b Merge branch 'feature/grid' of https://git.ninolbt.com/Nono/Projet_48h into feature/grid 2026-03-31 13:12:34 +02:00
Sysy's
68b6493e50 Add rotator buttons and auto-rotating mirrors
Introduce a new rotator button tile and mirror auto-rotation feature. CSS adds styles for rotator buttons and locked mirror display. JS: add legend entry and rotatorButtons config, track activeRotatorButtons and rotatorIntervals, implement rotateMirrorStep, isMirrorControlledByButton, syncRotatorButtons and stopAllRotatorButtons; wire rotator behavior into traceLaser and loadGrid so rotator buttons activate intervals that rotate target mirrors automatically and lock out manual rotation. Refactor rotateMirror to reuse rotation step logic and ensure rotator intervals are cleared when advancing levels.
2026-03-31 13:11:30 +02:00
a267884dbe Level 3 2026-03-31 12:59:59 +02:00
64b0e5e770 Level 2 2026-03-31 12:19:52 +02:00
57b37d0139 Level 2 2026-03-31 12:16:45 +02:00
4939b74fad Level 2 2026-03-31 12:11:39 +02:00
7e5de16a02 Level 2 2026-03-31 12:09:01 +02:00
2 changed files with 352 additions and 45 deletions

View File

@@ -143,6 +143,40 @@ main {
background-position: center;
}
.captor {
background-color: #DADEEF;
background-image: url("../img/tiles/Capteur-1.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
transform: rotate(180deg);
}
.captor-turn {
background-color: #DADEEF;
background-image: url("../img/tiles/Capteur-2.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.cable {
background-color: #DADEEF;
background-image: url("../img/tiles/CableV.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
transform: rotate(90deg);
}
.cable-vertical {
background-color: #DADEEF;
background-image: url("../img/tiles/CableV.svg");
background-size: 100%;
background-repeat: no-repeat;
background-position: center;
}
.door {
background-color: #DADEEF;
background-image: url("../img/tiles/WoodenDoor.svg");
@@ -174,6 +208,14 @@ main {
background-position: center;
}
.button-rotator {
background-color: #DADEEF;
background-image: url("../img/tiles/ButtonProfile.svg"), url("../img/tiles/Tuile.svg");
background-size: 100% 100%;
background-repeat: no-repeat;
background-position: center;
}
.button-active {
opacity: 0.7;
}
@@ -274,6 +316,10 @@ main {
justify-content: center;
}
.btn-mirror-locked {
cursor: default;
}
.mirror-img {
width: 80%;
height: 80%;

View File

@@ -16,6 +16,11 @@ const legend = {
demiWallCornerDownRight: 12,
doorOpen: 13,
button2: 14,
captor: 15,
cable: 16,
captorTurn: 17,
cableVertical: 18,
rotatorButton: 20,
};
const laserColors = {
@@ -44,21 +49,94 @@ let levels = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 17, 0, 0, 3, 6, 0, 0, 0, 0],
[0, 0, 6, 6, 6, 6, 18, 6, 6, 0, 6, 0, 0, 0, 0],
[0, 0, 7, 0, 0, 0, 4, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 3, 0, 16, 16, 20, 0, 3, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 12, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 0, 0, 3, 0, 0, 7, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 10, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0],
],
/*
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
], */
];
let currentLevelIndex = 0;
const initialMirrorAngles = {
const initialMirrorAngles = [
{
"6,4": 315,
};
},
{},
{
"3,4": 315,
"7,8": 0,
},
];
const buttonGroups = {
const buttonGroups = [
{
"4,6": 1,
};
},
{},
{},
];
const doorGroups = {
const doorGroups = [
{
"4,7": 1,
};
},
{
"4,6": 1,
},
{},
];
const captorGroups = [
{},
{
"2,6": 1,
},
{},
];
const rotatorButtons = [
{},
{},
{
"3,7": { mirrorX: 7, mirrorY: 7, step: -22.5, intervalMs: 1000 },
},
];
let laserDirection = { dx: 0, dy: 0 };
let laserSegments = {};
@@ -67,11 +145,19 @@ let glassPlacements = {};
let activatedButtons = {};
let openedDoors = {};
let isLevelFinished = false;
let activeRotatorButtons = {};
let rotatorIntervals = {};
let toggledDoors = {};
let poweredCaptors = {};
function getCurrentLevel() {
return levels[currentLevelIndex];
}
function getCurrentLevelConfig(configByLevel) {
return configByLevel[currentLevelIndex] || {};
}
function normalizeLaserDirection(dx, dy) {
const epsilon = 0.0001;
const normalizedDx = Math.abs(dx) < epsilon ? 0 : Math.sign(dx);
@@ -129,11 +215,15 @@ function getButtonGroup(x, y) {
return 2;
}
return buttonGroups[`${y},${x}`] || 1;
return getCurrentLevelConfig(buttonGroups)[`${y},${x}`] || 1;
}
function getDoorGroup(x, y) {
return doorGroups[`${y},${x}`] || 1;
return getCurrentLevelConfig(doorGroups)[`${y},${x}`] || 1;
}
function getCaptorGroup(x, y) {
return getCurrentLevelConfig(captorGroups)[`${y},${x}`] || getDoorGroup(x, y);
}
function openDoorsFromButton(x, y) {
@@ -149,6 +239,90 @@ function openDoorsFromButton(x, y) {
}
}
function toggleDoorsFromCaptor(x, y) {
const captorGroup = getCaptorGroup(x, y);
const level = getCurrentLevel();
for (let doorY = 0; doorY < level.length; doorY++) {
for (let doorX = 0; doorX < level[doorY].length; doorX++) {
const coordKey = `${doorY},${doorX}`;
if (level[doorY][doorX] === legend.door && getDoorGroup(doorX, doorY) === captorGroup) {
toggledDoors[coordKey] = !toggledDoors[coordKey];
}
}
}
}
function getRotatorButtonConfig(x, y) {
return getCurrentLevelConfig(rotatorButtons)[`${y},${x}`];
}
function isMirrorControlledByButton(x, y) {
const rotatorEntries = Object.values(getCurrentLevelConfig(rotatorButtons));
for (let i = 0; i < rotatorEntries.length; i++) {
const rotatorConfig = rotatorEntries[i];
if (rotatorConfig.mirrorX === x && rotatorConfig.mirrorY === y) {
return true;
}
}
return false;
}
function rotateMirrorStep(x, y, angleStep) {
const coordKey = `${y},${x}`;
if (getCurrentLevel()[y][x] !== legend.mirror) {
return;
}
let currentAngle = mirrorOrientations[coordKey] || 0;
currentAngle = (currentAngle + angleStep) % 360;
if (currentAngle < 0) {
currentAngle += 360;
}
mirrorOrientations[coordKey] = currentAngle;
}
function syncRotatorButtons() {
const currentLevelRotatorButtons = getCurrentLevelConfig(rotatorButtons);
const rotatorKeys = Object.keys(currentLevelRotatorButtons);
for (let i = 0; i < rotatorKeys.length; i++) {
const key = rotatorKeys[i];
const config = currentLevelRotatorButtons[key];
const isActive = activeRotatorButtons[key] === true;
if (isActive && !rotatorIntervals[key]) {
rotatorIntervals[key] = window.setInterval(() => {
rotateMirrorStep(config.mirrorX, config.mirrorY, -22.5);
traceLaser();
}, 1000);
}
if (!isActive && rotatorIntervals[key]) {
window.clearInterval(rotatorIntervals[key]);
delete rotatorIntervals[key];
}
}
}
function stopAllRotatorButtons() {
const intervalKeys = Object.keys(rotatorIntervals);
for (let i = 0; i < intervalKeys.length; i++) {
const key = intervalKeys[i];
window.clearInterval(rotatorIntervals[key]);
}
rotatorIntervals = {};
}
function saveLaserSegment(x, y, direction, color) {
laserSegments[`${y},${x}`] = {
direction: { ...direction },
@@ -281,7 +455,7 @@ function initializeMirrorOrientations() {
for (let y = 0; y < level.length; y++) {
for (let x = 0; x < level[y].length; x++) {
if (level[y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = initialMirrorAngles[`${y},${x}`] || 0;
mirrorOrientations[`${y},${x}`] = getCurrentLevelConfig(initialMirrorAngles)[`${y},${x}`] || 0;
}
}
}
@@ -314,13 +488,20 @@ function loadGrid() {
case legend.mirror:
cell.classList.add("mirror");
const currentAngle = mirrorOrientations[`${y},${x}`] || 0;
const btnMirror = document.createElement("button");
btnMirror.classList.add("btn-mirror");
btnMirror.type = "button";
const img = document.createElement("img");
img.src = "../../assets/img/tiles/Mirror.svg";
img.classList.add("mirror-img");
img.style.transform = `rotate(${currentAngle}deg)`;
if (isMirrorControlledByButton(x, y)) {
const mirrorDisplay = document.createElement("div");
mirrorDisplay.classList.add("btn-mirror", "btn-mirror-locked");
mirrorDisplay.appendChild(img);
cell.appendChild(mirrorDisplay);
} else {
const btnMirror = document.createElement("button");
btnMirror.classList.add("btn-mirror");
btnMirror.type = "button";
btnMirror.appendChild(img);
btnMirror.onmousedown = (event) => {
event.preventDefault();
@@ -331,6 +512,7 @@ function loadGrid() {
};
btnMirror.oncontextmenu = (event) => event.preventDefault();
cell.appendChild(btnMirror);
}
break;
case legend.door:
cell.classList.add("door");
@@ -353,6 +535,12 @@ function loadGrid() {
cell.classList.add("button-active");
}
break;
case legend.rotatorButton:
cell.classList.add("button", "button-rotator");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.wall:
cell.classList.add("wall");
break;
@@ -371,6 +559,18 @@ function loadGrid() {
case legend.demiWallCornerDownRight:
cell.classList.add("demi-wall-corner-down-right");
break;
case legend.captor:
cell.classList.add("captor");
break;
case legend.cable:
cell.classList.add("cable");
break;
case legend.captorTurn:
cell.classList.add("captor-turn");
break;
case legend.cableVertical:
cell.classList.add("cable-vertical");
break;
}
drawLaserInCell(cell, laserSegments[`${y},${x}`]);
@@ -383,28 +583,17 @@ function loadGrid() {
}
function rotateMirror(x, y, isRightClick) {
const coordKey = `${y},${x}`;
if (getCurrentLevel()[y][x] !== legend.mirror) {
return;
}
let currentAngle = mirrorOrientations[coordKey] || 0;
currentAngle = (currentAngle + (isRightClick ? 22.5 : -22.5)) % 360;
if (currentAngle < 0) {
currentAngle += 360;
}
mirrorOrientations[coordKey] = currentAngle;
rotateMirrorStep(x, y, isRightClick ? 22.5 : -22.5);
traceLaser();
}
function traceLaser() {
laserSegments = {};
activatedButtons = {};
openedDoors = {};
openedDoors = { ...toggledDoors };
activeRotatorButtons = {};
isLevelFinished = false;
const nextPoweredCaptors = {};
const level = getCurrentLevel();
let startLaserX;
@@ -500,7 +689,6 @@ function traceLaser() {
laserActive = false;
}
break;
case legend.button:
case legend.button2:
if (currentLaserColor === laserColors.red) {
@@ -516,20 +704,66 @@ function traceLaser() {
}
break;
case legend.captor:
case legend.captorTurn:
if (currentLaserColor === laserColors.red) {
const captorKey = `${currentY},${currentX}`;
activatedButtons[captorKey] = true;
nextPoweredCaptors[captorKey] = true;
if (!poweredCaptors[captorKey]) {
toggleDoorsFromCaptor(currentX, currentY);
openedDoors = { ...toggledDoors };
}
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
}else if(currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.rotatorButton:
if (currentLaserColor === laserColors.red) {
const rotatorKey = `${currentY},${currentX}`;
activatedButtons[rotatorKey] = true;
activeRotatorButtons[rotatorKey] = true;
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
laserActive = false;
} else {
laserActive = false;
}
break;
case legend.demiWallCornerUpLeft:
if(currentLaserColor === laserColors.blue) {
laserDirection = reflectLaser(laserDirection, 135);
}
break;
case legend.demiWallCornerUpRight:
if(currentLaserColor === laserColors.blue) {
laserDirection = reflectLaser(laserDirection, 45);
}
break;
case legend.demiWallCornerDownLeft:
if(currentLaserColor === laserColors.blue) {
laserDirection = reflectLaser(laserDirection, 225);
}
break;
case legend.demiWallCornerDownRight:
if(currentLaserColor === laserColors.blue) {
laserDirection = reflectLaser(laserDirection, 315);
}
break;
default:
@@ -538,6 +772,8 @@ function traceLaser() {
}
}
poweredCaptors = nextPoweredCaptors;
syncRotatorButtons();
loadGrid();
if (isLevelFinished) {
@@ -552,6 +788,31 @@ function finish() {
}, 100);
}
function nextLevel() {
currentLevelIndex++;
isLevelFinished = false;
stopAllRotatorButtons();
if (currentLevelIndex >= levels.length) {
currentLevelIndex = 0;
}
initializeMirrorOrientations();
loadGrid();
laserSegments = {};
mirrorOrientations = {};
glassPlacements = {};
activatedButtons = {};
openedDoors = {};
toggledDoors = {};
poweredCaptors = {};
traceLaser();
const winOverlay = document.querySelector(".win-overlay");
winOverlay.style.visibility = "hidden";
}
createPalette();
initializeMirrorOrientations();
blockBrowserDrop();