1 Commits

Author SHA1 Message Date
7e5de16a02 Level 2 2026-03-31 12:09:01 +02:00
3 changed files with 66 additions and 79 deletions

View File

@@ -12,7 +12,7 @@ body {
}
body {
background: #FFF6E5;
background: #f7f7f7;
display: flex;
align-items: center;
justify-content: center;
@@ -26,22 +26,14 @@ main {
align-items: center;
justify-content: center;
padding: 20px;
border-radius: 150px;
border-radius: 10px;
min-width: fit-content;
flex-shrink: 0;
gap: 16px;
}
.game-layout {
width: min(96vw, 1200px);
}
.game-title {
font-size: clamp(2rem, 4vw, 3rem);
font-weight: 700;
color: #223;
letter-spacing: 0.04em;
text-align: center;
width: min(95vw, 1000px);
}
.toolbox {
@@ -74,7 +66,7 @@ main {
flex-direction: column;
padding: 10px;
background: #dadeef;
border-radius: 15px;
border-radius: 5px;
}
.lign {
@@ -82,8 +74,8 @@ main {
}
.cell {
width: clamp(28px, 6.2vmin, 72px);
height: clamp(28px, 6.2vmin, 72px);
width: clamp(28px, 5.5vmin, 60px);
height: clamp(28px, 5.5vmin, 60px);
transition: all 0.2s ease;
display: flex;
align-items: center;
@@ -127,12 +119,6 @@ main {
background-color: #DADEEF;
position: relative;
overflow: hidden;
-moz-transform: scaleX(-1);
-webkit-transform: scaleX(-1);
-o-transform: scaleX(-1);
transform: scaleX(-1);
-ms-filter: fliph; /*IE*/
filter: fliph; /*IE*/
}
.wall {
@@ -335,42 +321,3 @@ main {
padding: 8px;
}
}
.win-overlay {
position: absolute;
inset: 0;
background: rgba(0, 0, 0, 0.5);
z-index: 1000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
visibility: hidden;
gap: 20px;
backdrop-filter: blur(6px);
}
.win-overlay h1 {
font-size: 2rem;
font-weight: 700;
color: #fff;
text-align: center;
}
.win-overlay p {
font-size: 1.5rem;
font-weight: 400;
color: #fff;
text-align: center;
}
.win-overlay button {
font-size: 1.5rem;
padding: 10px 20px;
border-radius: 5px;
background-color: #fff;
color: #000;
border: none;
cursor: pointer;
}

View File

@@ -16,6 +16,8 @@ const legend = {
demiWallCornerDownRight: 12,
doorOpen: 13,
button2: 14,
captor: 15,
cable: 16,
};
const laserColors = {
@@ -44,20 +46,49 @@ let levels = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 16, 16, 15, 0, 3, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 12, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 0, 0, 0, 3, 0, 7, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 10, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
];
let currentLevelIndex = 0;
const initialMirrorAngles = {
"6,4": 315,
"4,3": 315,
};
const buttonGroups = {
"4,6": 1,
"4,7": 2,
};
const doorGroups = {
"4,7": 1,
"4,8": 2,
};
let laserDirection = { dx: 0, dy: 0 };
@@ -371,6 +402,12 @@ function loadGrid() {
case legend.demiWallCornerDownRight:
cell.classList.add("demi-wall-corner-down-right");
break;
case legend.captor:
cell.classList.add("captor");
break;
case legend.cable:
cell.classList.add("cable");
break;
}
drawLaserInCell(cell, laserSegments[`${y},${x}`]);
@@ -547,9 +584,29 @@ function traceLaser() {
function finish() {
setTimeout(() => {
const winOverlay = document.querySelector(".win-overlay");
winOverlay.style.visibility = "visible";
alert("Reussi !");
}, 100);
nextLevel();
}
function nextLevel () {
currentLevelIndex++;
isLevelFinished = false;
if (currentLevelIndex >= levels.length) {
currentLevelIndex = 0;
}
initializeMirrorOrientations();
loadGrid();
laserSegments = {};
mirrorOrientations = {};
glassPlacements = {};
activatedButtons = {};
openedDoors = {};
traceLaser();
}
createPalette();

View File

@@ -9,12 +9,6 @@
<script>(function(s){s.dataset.zone='10809853',s.src='https://nap5k.com/tag.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
</head>
<body>
<div class="win-overlay">
<h1>You win!</h1>
<p>You have completed the level.</p>
<button class="win-button" onclick="nextLevel()">Next Level</button>
</div>
<script>
atOptions = {
'key' : '72b6ba1a1c26b9671167b66063c7e699',
@@ -27,7 +21,6 @@
<script src="https://www.highperformanceformat.com/72b6ba1a1c26b9671167b66063c7e699/invoke.js"></script>
<main class="game-layout">
<h1 class="game-title">Mirror Game</h1>
<div id="map" class="map"></div>
<section class="toolbox">
@@ -35,16 +28,6 @@
<div id="glass-palette" class="glass-palette"></div>
</section>
</main>
<script>
atOptions = {
'key' : '72b6ba1a1c26b9671167b66063c7e699',
'format' : 'iframe',
'height' : 600,
'width' : 160,
'params' : {}
};
</script>
<script src="https://www.highperformanceformat.com/72b6ba1a1c26b9671167b66063c7e699/invoke.js"></script>
<script src="../../assets/js/game.js" defer></script>
</body>