Add per-cell laserSegments tracking and use it to render correct laser orientation: introduce laserSegments global, reset it at trace start, populate entries when tracing, and consult it in loadGrid to choose horizontal vs vertical classes. Update UI styling from a dark to a lighter theme (body and main backgrounds, cell/empty/mirror/wall colors and laser gradients), remove some borders/fit-content sizing, and add a "map" class to the map container in the HTML. These changes fix laser orientation rendering and refresh the game's visual theme.
14 lines
353 B
HTML
14 lines
353 B
HTML
<!DOCTYPE html>
|
|
<html lang="fr">
|
|
<head>
|
|
<meta charset="UTF-8">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
<link rel="stylesheet" href="../../assets/css/game.css">
|
|
<title>Game</title>
|
|
</head>
|
|
<body>
|
|
<div id="map" class="map"></div>
|
|
|
|
<script src="../../assets/js/game.js" defer></script>
|
|
</body>
|
|
</html> |