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6 Commits
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feature/le
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| 2eb0e64b30 | |||
| 6a5774667e | |||
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3a6bd21b59 | ||
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a5fa460a69 | ||
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694de9e2d6 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1 +1,2 @@
|
||||
Test
|
||||
Test
|
||||
backend/user.db
|
||||
116
README.md
116
README.md
@@ -1,35 +1,117 @@
|
||||
Règles :
|
||||
<div align="center">
|
||||
<h1 align="center">MirrorGame</h1>
|
||||
<p align="center">
|
||||
Browser puzzle game where you guide lasers with mirrors, tinted glass, doors, and triggers.
|
||||
<br />
|
||||
<br />
|
||||
<a href="https://git.ninolbt.com/Nono/Projet_48h/issues">⚠️ Report Bug</a>
|
||||
·
|
||||
<a href="https://git.ninolbt.com/Nono/Projet_48h/issues">💡 Request Feature</a>
|
||||
·
|
||||
<a href="https://gamegamegame.ninolbt.com/">🎮 Play Online</a>
|
||||
</p>
|
||||
<p align="center">
|
||||
<img src="https://img.shields.io/badge/language-Rust%20%7C%20HTML%20%7C%20CSS%20%7C%20JavaScript-00ADD8?style=for-the-badge&labelColor=000000" />
|
||||
<img src="https://img.shields.io/badge/platform-Web-6E56CF?style=for-the-badge&labelColor=000000" />
|
||||
<img src="https://img.shields.io/badge/status-Playable-28A745?style=for-the-badge&labelColor=000000" />
|
||||
</p>
|
||||
<p align="center">
|
||||
<img src="./web/assets/img/image_game.png" alt="MirrorGame main menu" />
|
||||
</p>
|
||||
</div>
|
||||
|
||||
- Un rayon laser constant
|
||||
---
|
||||
|
||||
- Un ou plusieurs laser
|
||||
### 🔍 Overview
|
||||
|
||||
- Laser non movibles, peut-être allumé/éteins
|
||||
`MirrorGame` is a small laser-reflection puzzle game built during a game jam format.
|
||||
|
||||
- Mirroirs orientables
|
||||
The goal is to route a laser beam through each level by rotating mirrors, using tinted glass to change beam color, and interacting with doors, buttons, captors, and other grid-based puzzle elements until the beam reaches the target.
|
||||
|
||||
- Prisme (dédouble le laser ou le renvoi selon l'angle)
|
||||
The game is playable online and can also be run locally through the Rust server included in this repository.
|
||||
> Level progression is stored locally in your browser with `localStorage`.
|
||||
|
||||
- Vitre colorée fixe ou placable par le joueur (r,j,b)
|
||||
### ✨ Features
|
||||
|
||||
- Bouton allumable par clique souris (interaction porte, mirroir, etc)
|
||||
- **Laser puzzle gameplay**: Redirect beams across handcrafted levels to activate targets.
|
||||
- **Mirror rotation**: Rotate mirrors directly on the board to change the laser path.
|
||||
- **Colored glass placement**: Drag and drop red, blue, and yellow glass tiles onto the grid.
|
||||
- **Interactive mechanisms**: Trigger doors, buttons, captors, and rotating mirror systems.
|
||||
- **Multiple levels**: Progress through several unlockable puzzle stages.
|
||||
- **Browser save data**: Unlocked levels are persisted between sessions with `localStorage`.
|
||||
- **Rust-powered local server**: Lightweight backend serves the HTML, CSS, JS, and assets.
|
||||
|
||||
- Bouton allumable par laser spécifique (interaction porte, mirroir, etc)
|
||||
### 🎮 Live Demo
|
||||
|
||||
Play here: [MirrorGame](https://gamegamegame.ninolbt.com/)
|
||||
|
||||
Rayon :
|
||||
### 🖼️ Screenshot
|
||||
|
||||
- Blanc -> Rebondis seulement sur les mirroirs et s'arrête contre les murs
|
||||
Main menu:
|
||||
|
||||
- Rouge -> Allumage des récepteurs
|
||||

|
||||
|
||||
- Bleu -> Rebondis sur toutes les surfaces (murs compris)
|
||||
### 🧰 Requirements
|
||||
|
||||
- Jaune -> Traverse tout (mirroir compris)
|
||||
- Rust and Cargo
|
||||
- A modern desktop browser
|
||||
|
||||
---
|
||||
|
||||
Systeme de placement d'objet par grille
|
||||
### 🚀 Installation and usage
|
||||
|
||||
Comptes utilisateur
|
||||
#### Option 1 — Play online
|
||||
|
||||
Optionnel : timer, tableau de score,
|
||||
- Open [**MirrorGame**](https://gamegamegame.ninolbt.com/) in your browser.
|
||||
|
||||
#### Option 2 — Run locally from source
|
||||
|
||||
1. Install Rust using [rustup](https://rustup.rs/).
|
||||
2. Clone or download this repository.
|
||||
3. Open a terminal in the `backend` folder.
|
||||
4. Start the local server:
|
||||
|
||||
```bash
|
||||
cargo run
|
||||
```
|
||||
|
||||
5. Open your browser at:
|
||||
|
||||
```text
|
||||
http://127.0.0.1:3500
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 📖 How to play
|
||||
|
||||
1. **Launch the game**
|
||||
- Open the online version or run the project locally.
|
||||
- Click **Play** from the main menu.
|
||||
|
||||
2. **Understand the goal**
|
||||
- Each level starts with a laser source.
|
||||
- Your objective is to make the beam reach the target tile.
|
||||
|
||||
3. **Rotate mirrors**
|
||||
- Click mirrors to rotate them and redirect the beam.
|
||||
- Some mirrors are controlled by puzzle mechanisms instead of direct input.
|
||||
|
||||
4. **Use tinted glass**
|
||||
- Drag red, blue, or yellow glass from the toolbox onto empty cells.
|
||||
- Double-click a placed glass tile to remove it and get it back.
|
||||
|
||||
5. **Solve interactions**
|
||||
- Red beams can activate buttons and captors.
|
||||
- Doors, rotators, and other level elements react depending on the puzzle setup.
|
||||
|
||||
6. **Progress through levels**
|
||||
- Completing a level unlocks the next one.
|
||||
- Use the level menu to revisit unlocked stages.
|
||||
|
||||
---
|
||||
|
||||
### 🛠️ Tech Stack
|
||||
|
||||
- **Backend**: Rust with `axum` and `tower-http`
|
||||
- **Frontend**: HTML, CSS, and vanilla JavaScript
|
||||
57
backend/Cargo.lock
generated
57
backend/Cargo.lock
generated
@@ -90,6 +90,7 @@ dependencies = [
|
||||
"axum",
|
||||
"axum-server",
|
||||
"serde",
|
||||
"sqlite",
|
||||
"tokio",
|
||||
"tower-http",
|
||||
"tracing-subscriber",
|
||||
@@ -107,6 +108,16 @@ version = "1.11.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1e748733b7cbc798e1434b6ac524f0c1ff2ab456fe201501e6497c8417a4fc33"
|
||||
|
||||
[[package]]
|
||||
name = "cc"
|
||||
version = "1.2.58"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e1e928d4b69e3077709075a938a05ffbedfa53a84c8f766efbf8220bb1ff60e1"
|
||||
dependencies = [
|
||||
"find-msvc-tools",
|
||||
"shlex",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cfg-if"
|
||||
version = "1.0.4"
|
||||
@@ -135,6 +146,12 @@ dependencies = [
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "find-msvc-tools"
|
||||
version = "0.1.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5baebc0774151f905a1a2cc41989300b1e6fbb29aff0ceffa1064fdd3088d582"
|
||||
|
||||
[[package]]
|
||||
name = "fnv"
|
||||
version = "1.0.7"
|
||||
@@ -450,6 +467,12 @@ version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8b870d8c151b6f2fb93e84a13146138f05d02ed11c7e7c54f8826aaaf7c9f184"
|
||||
|
||||
[[package]]
|
||||
name = "pkg-config"
|
||||
version = "0.3.32"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7edddbd0b52d732b21ad9a5fab5c704c14cd949e5e9a1ec5929a24fded1b904c"
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.106"
|
||||
@@ -563,6 +586,12 @@ dependencies = [
|
||||
"lazy_static",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "shlex"
|
||||
version = "1.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
|
||||
|
||||
[[package]]
|
||||
name = "signal-hook-registry"
|
||||
version = "1.4.8"
|
||||
@@ -595,6 +624,34 @@ dependencies = [
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "sqlite"
|
||||
version = "0.37.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f66e9c01a11936154f3910dbba732c01f8b591543bc4d6672bddee79fd9c4783"
|
||||
dependencies = [
|
||||
"sqlite3-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "sqlite3-src"
|
||||
version = "0.7.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e5b6d3c860886b0a33e69e421796a5f4a27f23597a182c2450f6d7ace5103120"
|
||||
dependencies = [
|
||||
"cc",
|
||||
"pkg-config",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "sqlite3-sys"
|
||||
version = "0.18.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a7781d97adc13a1d5081127a9ee29afad8427f3757bd984daf814d8265267039"
|
||||
dependencies = [
|
||||
"sqlite3-src",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.117"
|
||||
|
||||
@@ -10,3 +10,4 @@ serde = "1.0.228"
|
||||
tokio = { version = "1.50.0", features = ["full"] }
|
||||
tracing-subscriber = "0.3.23"
|
||||
tower-http = { version = "0.6", features = ["fs"] }
|
||||
sqlite = "*"
|
||||
|
||||
@@ -4,9 +4,12 @@ use std::path::Path;
|
||||
use tokio::fs::File;
|
||||
use tokio::io::{self, AsyncReadExt};
|
||||
use tower_http::services::ServeDir;
|
||||
mod user;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
let db = user::DataBase::open(String::from("user"));
|
||||
db.create_table("users", "name TEXT, level TEXT, password TEXT");
|
||||
let app = Router::new()
|
||||
.route("/", get(handler))
|
||||
.route("/game", get(game))
|
||||
@@ -34,6 +37,20 @@ async fn game() -> Html<String> {
|
||||
Html(html_content)
|
||||
}
|
||||
|
||||
async fn register() -> Html<String> {
|
||||
let html_content = read_html_from_file("../web/templates/view/register.html")
|
||||
.await
|
||||
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
|
||||
Html(html_content)
|
||||
}
|
||||
|
||||
async fn login() -> Html<String> {
|
||||
let html_content = read_html_from_file("../web/templates/view/login.html")
|
||||
.await
|
||||
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
|
||||
Html(html_content)
|
||||
}
|
||||
|
||||
async fn read_html_from_file<P: AsRef<Path>>(path: P) -> io::Result<String> {
|
||||
let mut file = File::open(path).await?;
|
||||
let mut contents = String::new();
|
||||
|
||||
@@ -1,24 +1,17 @@
|
||||
use sqlite::Connection;
|
||||
// use sodiumoxide::crypto::secretbox;
|
||||
|
||||
pub struct User {
|
||||
name: String,
|
||||
level: u32,
|
||||
// password: [u8],
|
||||
}
|
||||
|
||||
impl User {
|
||||
pub fn open(name: String, level: u32, password: [u8]) -> User {
|
||||
User {name, level, password}
|
||||
pub fn open(name: String, level: u32) -> User {
|
||||
User {name, level}
|
||||
}
|
||||
|
||||
pub fn get_name(&self) -> String{return self.name.clone()}
|
||||
pub fn get_level(&self) -> u32{return self.level}
|
||||
// pub fn get_password(&self) -> [u8]{return self.password.clone()}
|
||||
|
||||
// pub fn check_password(&self,nonce:secretbox::Nonce,key:secretbox::Key){
|
||||
// assert!("" == secretbox::open(self.get_password(), &nonce, &key).unwrap()[..]);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
@@ -258,6 +258,15 @@ main {
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.captor-vertical-top {
|
||||
background-color: #DADEEF;
|
||||
background-image: url("/web/assets/img/tiles/Capteur-1.svg");
|
||||
background-size: 100%;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
transform: rotate(90deg);
|
||||
}
|
||||
|
||||
.cable {
|
||||
background-color: #DADEEF;
|
||||
background-image: url("/web/assets/img/tiles/CableH.svg");
|
||||
@@ -274,6 +283,14 @@ main {
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.cable-turn-horizontale3 {
|
||||
background-color: #DADEEF;
|
||||
background-image: url("/web/assets/img/tiles/CableTopRight.svg");
|
||||
background-size: 100%;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.cable-vertical {
|
||||
background-color: #DADEEF;
|
||||
background-image: url("/web/assets/img/tiles/CableV.svg");
|
||||
|
||||
@@ -24,10 +24,12 @@ const legend = {
|
||||
rotatorButton: 20,
|
||||
cableTurn: 21,
|
||||
horizontalSemi: 22,
|
||||
cableTurnHorizontale : 23,
|
||||
cableTurnHorizontale2 : 24,
|
||||
captorTurnHorizontal : 25,
|
||||
cableTurnHorizontale: 23,
|
||||
cableTurnHorizontale2: 24,
|
||||
captorTurnHorizontal: 25,
|
||||
wallSemiAngle: 26,
|
||||
cableTurnHorizontale3: 27,
|
||||
captorVerticalTop: 28
|
||||
};
|
||||
|
||||
const laserColors = {
|
||||
@@ -41,7 +43,7 @@ const glassOptions = [
|
||||
[
|
||||
{ color: laserColors.red, maxAmount: 1, currentAmount: 1 },
|
||||
{ color: laserColors.blue, maxAmount: 1, currentAmount: 1 },
|
||||
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
|
||||
{ color: laserColors.yellow, maxAmount: 0, currentAmount: 0 },
|
||||
],
|
||||
[
|
||||
{ color: laserColors.red, maxAmount: 1, currentAmount: 1 },
|
||||
@@ -49,15 +51,20 @@ const glassOptions = [
|
||||
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
|
||||
],
|
||||
[
|
||||
{ color: laserColors.red, maxAmount: 2, currentAmount: 2 },
|
||||
{ color: laserColors.blue, maxAmount: 2, currentAmount:2},
|
||||
{ color: laserColors.yellow, maxAmount: 2, currentAmount: 2 },
|
||||
{ color: laserColors.red, maxAmount: 1, currentAmount: 1 },
|
||||
{ color: laserColors.blue, maxAmount: 2, currentAmount: 2 },
|
||||
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
|
||||
],
|
||||
[
|
||||
{ color: laserColors.red, maxAmount: 2, currentAmount: 2 },
|
||||
{ color: laserColors.blue, maxAmount: 1, currentAmount: 1 },
|
||||
{ color: laserColors.yellow, maxAmount: 2, currentAmount: 2 },
|
||||
],
|
||||
[
|
||||
{ color: laserColors.red, maxAmount: 3, currentAmount: 3 },
|
||||
{ color: laserColors.blue, maxAmount: 2, currentAmount: 2 },
|
||||
{ color: laserColors.yellow, maxAmount: 1, currentAmount: 1 },
|
||||
],
|
||||
];
|
||||
|
||||
let levels = [
|
||||
@@ -112,20 +119,21 @@ let levels = [
|
||||
[0, 0, 0, 0, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 10, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0],
|
||||
],
|
||||
];
|
||||
/*
|
||||
|
||||
[
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
], */
|
||||
[0, 0, 12, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 11, 0],
|
||||
[0, 12, 6, 9, 0, 10, 6, 9, 0, 0, 0, 3, 0, 17, 0],
|
||||
[12, 6, 9, 0, 0, 0, 6, 0, 7, 0, 0, 0, 0, 18, 0],
|
||||
[6, 9, 0, 0, 0, 0, 6, 11, 0, 0, 12, 0, 0, 18, 0],
|
||||
[1, 0, 0, 0, 0, 12, 6, 6, 11, 0, 0, 3, 0, 18, 0],
|
||||
[10, 6, 11, 0, 0, 6, 0, 0, 10, 6, 6, 6, 6, 18, 0],
|
||||
[0, 10, 6, 28, 6, 9, 0, 0, 0, 10, 6, 6, 24, 23, 0],
|
||||
[0, 0, 10, 27, 16, 3, 4, 0, 0, 0, 10, 24, 23, 0, 0],
|
||||
[0, 0, 0, 0, 10, 6, 18, 6, 11, 0, 12, 18, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 10, 27, 16, 16, 16, 16, 23, 0, 0, 0],
|
||||
],
|
||||
];
|
||||
|
||||
let currentLevelIndex = 0;
|
||||
|
||||
const initialMirrorAngles = [
|
||||
@@ -136,6 +144,7 @@ const initialMirrorAngles = [
|
||||
{
|
||||
"2,9": 225,
|
||||
},
|
||||
{},
|
||||
{}
|
||||
];
|
||||
|
||||
@@ -147,6 +156,7 @@ const buttonGroups = [
|
||||
{
|
||||
"9,4": 1,
|
||||
},
|
||||
{}
|
||||
];
|
||||
|
||||
const doorGroups = [
|
||||
@@ -157,6 +167,7 @@ const doorGroups = [
|
||||
"4,6": 1,
|
||||
},
|
||||
{},
|
||||
{}
|
||||
];
|
||||
|
||||
const captorGroups = [
|
||||
@@ -165,6 +176,7 @@ const captorGroups = [
|
||||
"2,6": 1,
|
||||
},
|
||||
{},
|
||||
{}
|
||||
];
|
||||
|
||||
const rotatorButtons = [
|
||||
@@ -176,6 +188,7 @@ const rotatorButtons = [
|
||||
{
|
||||
"3,7": { mirrorX: 7, mirrorY: 7, step: -22.5, intervalMs: 1000 },
|
||||
},
|
||||
{}
|
||||
];
|
||||
|
||||
let laserDirection = { dx: 0, dy: 0 };
|
||||
@@ -811,9 +824,15 @@ function loadGrid() {
|
||||
case legend.captorTurnHorizontal:
|
||||
cell.classList.add("captor-turn-horizontale2");
|
||||
break;
|
||||
case legend.cableTurnHorizontale3:
|
||||
cell.classList.add("cable-turn-horizontale3");
|
||||
break;
|
||||
case legend.wallSemiAngle:
|
||||
cell.classList.add("wall-semi-angle");
|
||||
break;
|
||||
case legend.captorVerticalTop:
|
||||
cell.classList.add("captor-vertical-top");
|
||||
break;
|
||||
}
|
||||
|
||||
drawLaserInCell(cell, laserSegments[`${y},${x}`]);
|
||||
@@ -1000,7 +1019,7 @@ function traceLaser() {
|
||||
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
laserActive = false;
|
||||
}else if(currentLaserColor === laserColors.yellow) {
|
||||
} else if (currentLaserColor === laserColors.yellow) {
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
} else {
|
||||
laserActive = false;
|
||||
@@ -1019,7 +1038,7 @@ function traceLaser() {
|
||||
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
laserActive = false;
|
||||
}else if(currentLaserColor === laserColors.yellow) {
|
||||
} else if (currentLaserColor === laserColors.yellow) {
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
} else {
|
||||
laserActive = false;
|
||||
@@ -1038,7 +1057,16 @@ function traceLaser() {
|
||||
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
laserActive = false;
|
||||
}else if(currentLaserColor === laserColors.yellow) {
|
||||
} else if (currentLaserColor === laserColors.yellow) {
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
} else {
|
||||
laserActive = false;
|
||||
}
|
||||
break;
|
||||
case legend.captorVerticalTop:
|
||||
if (currentLaserColor === laserColors.blue) {
|
||||
laserDirection = reverseLaser(laserDirection);
|
||||
} else if (currentLaserColor === laserColors.yellow) {
|
||||
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
|
||||
} else {
|
||||
laserActive = false;
|
||||
|
||||
Reference in New Issue
Block a user