15 Commits

Author SHA1 Message Date
M1n-0
15b585df02 testfile 2026-03-31 13:29:29 +02:00
M1n-0
f6347feff1 testfile 2026-03-31 13:29:29 +02:00
GreyRav
c7f0e747b1 fix : change port 2026-03-31 13:29:29 +02:00
GreyRav
1d28a75529 fix : html + css display 2026-03-31 13:29:29 +02:00
Sysy's
ecbf7a5b34 Add hero page HTML and responsive CSS
Add a new landing view and stylesheet for MirrorGame. Creates web/templates/view/index.html (hero layout with image, play button, and left/right ad banner iframes) and web/assets/css/index.css (CSS variables, Inter font import, hero layout, responsive breakpoints, and .hero-play-button styles). Provides responsive behavior and positioning for ads and hero components.
2026-03-31 13:29:29 +02:00
GreyRav
46660bd921 fix : path to index.html 2026-03-31 13:29:29 +02:00
ee415c3d8b add check command and user object in user.rs file 2026-03-31 11:40:03 +02:00
e77fb7cb1e Merge branch 'main' of https://git.ninolbt.com/Nono/Projet_48h 2026-03-31 09:22:55 +02:00
4c1a439319 update and add insert command in user.rs file 2026-03-31 09:22:43 +02:00
999d27936a Update README 2026-03-31 09:19:26 +02:00
b509c9f4c3 sql rust interaction file update 2026-03-30 17:01:50 +02:00
26cdc99701 add sql rust interaction file 2026-03-30 15:48:14 +02:00
554d44cebb Merge branch 'backend-axum' of https://git.ninolbt.com/Nono/Projet_48h 2026-03-30 12:14:20 +02:00
GreyRav
3ad5811566 add : all folder + files for backend project 2026-03-30 11:42:42 +02:00
GreyRav
a8a0f54cb7 add : gitignore for target forlder 2026-03-30 11:27:04 +02:00
14 changed files with 1216 additions and 914 deletions

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@@ -1,19 +1,31 @@
Règles :
Un rayon laser constant
Un ou plusieurs laser
Laser non movibles, on/off
Mirroirs orientables
Prisme (dédouble le laser ou le renvoi selon l'angle)
Vitre colorée fixe ou placable par le joueur (r,j,b)
Bouton allumable par clique souris (interaction porte, mirroir, etc)
Bouton allumable par laser spécifique (interaction porte, mirroir, etc)
Règles :
- Un rayon laser constant
- Un ou plusieurs laser
- Laser non movibles, peut-être allumé/éteins
- Mirroirs orientables
- Prisme (dédouble le laser ou le renvoi selon l'angle)
- Vitre colorée fixe ou placable par le joueur (r,j,b)
- Bouton allumable par clique souris (interaction porte, mirroir, etc)
- Bouton allumable par laser spécifique (interaction porte, mirroir, etc)
Rayon :
Blanc -> rebondis seulement sur les mirroirs et s'arrête contre les murs
Rouge -> Allumage boutons
Bleu -> Rebondis sur toutes les surfaces
Jaune -> Traverse tout (mirroir compris)
- Blanc -> Rebondis seulement sur les mirroirs et s'arrête contre les murs
- Rouge -> Allumage des récepteurs
- Bleu -> Rebondis sur toutes les surfaces (murs compris)
- Jaune -> Traverse tout (mirroir compris)
Systeme de placement d'objet par grille

2
backend/.gitignore vendored
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@@ -1 +1 @@
/target
/target

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backend/Cargo.lock generated Normal file
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"libc",
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"bytes",
"libc",
"mio",
"parking_lot",
"pin-project-lite",
"signal-hook-registry",
"socket2",
"tokio-macros",
"windows-sys",
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name = "tokio-macros"
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"futures-util",
"pin-project-lite",
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"tower-service",
"tracing",
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source = "registry+https://github.com/rust-lang/crates.io-index"
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"bytes",
"futures-core",
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"http",
"http-body",
"http-body-util",
"http-range-header",
"httpdate",
"mime",
"mime_guess",
"percent-encoding",
"pin-project-lite",
"tokio",
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"tracing",
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name = "windows-sys"
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dependencies = [
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name = "zmij"
version = "1.0.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
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12
backend/Cargo.toml Normal file
View File

@@ -0,0 +1,12 @@
[package]
name = "backend"
version = "0.1.0"
edition = "2024"
[dependencies]
axum = "0.8.8"
axum-server = "0.8.0"
serde = "1.0.228"
tokio = { version = "1.50.0", features = ["full"] }
tracing-subscriber = "0.3.23"
tower-http = { version = "0.6", features = ["fs"] }

View File

@@ -1,14 +0,0 @@
struct Laser {
color : array,
}
struct Mirror {
color : array,
x : int,
y : int,
}
struct Spawn {
x : int,
y : int,
}

34
backend/src/main.rs Normal file
View File

@@ -0,0 +1,34 @@
use axum::{Router, response::Html, routing::get};
use std::net::SocketAddr;
use std::path::Path;
use tokio::fs::File;
use tokio::io::{self, AsyncReadExt};
use tower_http::services::ServeDir;
#[tokio::main]
async fn main() {
let app = Router::new()
.route("/", get(handler))
.nest_service("/assets", ServeDir::new("../web/assets"));
let addr = SocketAddr::from(([127, 0, 0, 1], 3500));
println!("listening on {}", addr);
axum_server::bind(addr)
.serve(app.into_make_service())
.await
.unwrap();
}
async fn handler() -> Html<String> {
let html_content = read_html_from_file("../web/templates/view/index.html")
.await
.unwrap_or_else(|_| "<h1>Error loading HTML file</h1>".to_string());
Html(html_content)
}
async fn read_html_from_file<P: AsRef<Path>>(path: P) -> io::Result<String> {
let mut file = File::open(path).await?;
let mut contents = String::new();
file.read_to_string(&mut contents).await?;
Ok(contents)
}

64
backend/user.rs Normal file
View File

@@ -0,0 +1,64 @@
use sqlite::Connection;
use sqlite::State;
pub struct User {
name: String,
level: u32,
password: String,
}
impl User {
pub fn open(name: String, level: u32, password: String) -> User {
User {name, level, password}
}
}
pub struct DataBase {
connection: Connection,
}
impl DataBase {
pub fn open(name: String) -> DataBase {
let connection = sqlite::open(name + ".db").unwrap();
DataBase { connection }
}
fn execute(&self, arg: String){
match self.connection.execute(arg){
_ => (),
Err(e) => panic!("Error : {}",e),
}
}
pub fn create_table(&self, table: &str, var: &str){
self.execute("CREATE TABLE ".to_owned() + &table.to_string() + "(" + &var.to_string() + ");");
}
pub fn add_column(&self, table: &str, arg: &str){
self.execute("ALTER TABLE ".to_owned() + &table.to_string() + " ADD " + &arg.to_string() + ";");
}
pub fn insert(&self, table: &str, arg: &str){
self.execute("INSERT INTO ".to_owned() + &table.to_string() + " VALUES (" + &arg.to_string() + ")" + ";");
}
pub fn check(&self, table: &str, arg: &str) -> bool {
let mut end = false;
self.connection.iterate("Select name FROM ".to_owned() + &table.to_string() + " WHERE name = " + &arg.to_string(), |pairs| {
for &(name, value) in pairs.iter() {
println!("{} = {}", name, value.unwrap());
if name == "name" {
println!("True");
end = true;
}
}
return end;
});
return end;
}
pub fn update(&self, table: &str, arg: &str, where_is: &str, arg2: &str){
self.execute("UPDATE ".to_owned() + &table.to_string() + " SET " + &arg.to_string() + " WHERE " + &where_is.to_string() + " = " + &arg2.to_string());
}
}

View File

@@ -1,297 +0,0 @@
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
width: 100vw;
height: 100vh;
overflow: hidden;
}
body {
background: #f7f7f7;
display: flex;
align-items: center;
justify-content: center;
font-family: 'Arial', sans-serif;
user-select: none;
}
main {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 20px;
border-radius: 10px;
min-width: fit-content;
flex-shrink: 0;
gap: 16px;
}
.game-layout {
width: min(95vw, 1000px);
}
.toolbox {
width: 100%;
background: #dfe5f8;
border-radius: 10px;
padding: 14px;
display: flex;
flex-direction: column;
gap: 10px;
}
.toolbox h2 {
font-size: 1rem;
}
.toolbox p {
font-size: 0.9rem;
color: #334;
}
.glass-palette {
display: flex;
gap: 10px;
flex-wrap: wrap;
}
/* ================================
GRID
================================ */
.map {
display: flex;
flex-direction: column;
gap: 0px;
padding: 10px;
background: #DADEEF;
border-radius: 5px;
}
.lign {
display: flex;
gap: 0px;
margin: 0;
}
/* ================================
CELLS
================================ */
.cell {
width: clamp(28px, 5.5vmin, 60px);
height: clamp(28px, 5.5vmin, 60px);
transition: all 0.2s ease;
display: flex;
align-items: center;
justify-content: center;
margin: 0;
position: relative;
background-color: #2a2a2a;
user-select: none;
overflow: hidden;
}
.cell.can-drop {
outline: 2px dashed rgba(0, 0, 0, 0.2);
}
/* ================================
CASES TYPE
================================ */
.empty {
background-color: #DADEEF;
}
.empty:hover {
background-color: #333333;
}
.laser {
background-color: #f5f5f5;
border: 2px solid #d8d8d8;
}
.colored-laser {
background-color: #ffa726;
}
.mirror {
background-color: #DADEEF;
border-color: #444444;
position: relative;
overflow: hidden;
}
.wall {
background-color: #0729c0;
}
.door {
background-color: #6d4c41;
}
.door-open {
background-color: #bca89c;
}
.button {
background-color: #7cb342;
}
.button-2 {
background-color: #ff8f00;
}
.button-active {
background-color: #c6ff00;
}
.target {
background: #00FF00;
}
/* ================================
LIGHT LASER
================================ */
.light-laser {
position: relative;
}
.laser-overlay {
position: absolute;
inset: 0;
pointer-events: none;
z-index: 2;
}
.laser-horizontal {
--laser-color: red;
background: linear-gradient(to bottom, transparent 0%, transparent 45%, var(--laser-color) 45%, var(--laser-color) 55%, transparent 55%, transparent 100%);
}
.laser-vertical {
--laser-color: red;
background: linear-gradient(to right, transparent 0%, transparent 45%, var(--laser-color) 45%, var(--laser-color) 55%, transparent 55%, transparent 100%);
}
.laser-diagonal-down {
--laser-color: red;
background: linear-gradient(45deg, transparent 0%, transparent 46%, var(--laser-color) 46%, var(--laser-color) 54%, transparent 54%, transparent 100%);
}
.laser-diagonal-up {
--laser-color: red;
background: linear-gradient(135deg, transparent 0%, transparent 46%, var(--laser-color) 46%, var(--laser-color) 54%, transparent 54%, transparent 100%);
}
.laser-color-white {
--laser-color: #f8f8f8;
}
.laser-color-red {
--laser-color: #ff3b30;
}
.laser-color-blue {
--laser-color: #2d7ff9;
}
.laser-color-yellow {
--laser-color: #ffd400;
}
/* ================================
MIRROR
================================ */
.btn-mirror {
background: none;
border: none;
cursor: pointer;
height: 100%;
position: relative;
z-index: 3;
}
.btn-mirror::after {
content: '';
position: absolute;
top: 50%;
left: 10%;
width: 80%;
height: 2px;
background-color: #aaaaaa;
transform-origin: center;
}
.glass-item {
width: 54px;
height: 54px;
border: none;
border-radius: 10px;
cursor: grab;
position: relative;
box-shadow: inset 0 0 0 2px rgba(0, 0, 0, 0.1);
user-select: none;
}
.glass-item::after,
.cell-glass::after {
content: '';
position: absolute;
inset: 10px;
border-radius: 8px;
background: rgba(255, 255, 255, 0.45);
border: 1px solid rgba(255, 255, 255, 0.8);
}
.glass-red {
background: rgba(255, 59, 48, 0.85);
}
.glass-blue {
background: rgba(45, 127, 249, 0.85);
}
.glass-yellow {
background: rgba(255, 212, 0, 0.9);
}
.cell-glass {
position: absolute;
inset: 5px;
border-radius: 8px;
opacity: 0.9;
pointer-events: none;
z-index: 4;
}
/* ================================
RESPONSIVE
================================ */
@media (max-width: 600px) {
.map {
padding: 5px;
border-radius: 3px;
}
main {
padding: 8px;
}
}
@media (max-height: 500px) {
.map {
padding: 4px;
}
}

244
web/assets/css/index.css Normal file
View File

@@ -0,0 +1,244 @@
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@100..900&display=swap');
* {
--clr-light-a0: #ffffff;
--clr-light-a10: #f4f4f4;
--clr-light-a20: #e0e0e0;
--clr-light-a30: #c2c2c2;
--clr-light-a40: #a3a3a3;
--clr-light-a50: #858585;
--clr-dark: #000000;
--clr-surface-a0: #FFF6E5;
--clr-surface-a10: #f7f7f7;
--clr-surface-a20: #DADEEF;
--clr-surface-a30: #e0e0e0;
--clr-surface-a40: #d1d1d1;
--clr-surface-a50: #c2c2c2;
box-sizing: border-box;
}
html {
font-size: 100%;
}
body {
background-color: var(--clr-surface-a0);
font-family: 'Inter', sans-serif;
margin: 0;
padding: 0;
}
.hero {
position: relative;
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
min-height: 100vh;
gap: 3rem;
padding: 2rem clamp(1rem, 4vw, 3rem);
box-sizing: border-box;
background: var(--clr-surface-a10);
}
.adsbanner {
position: absolute;
top: 50%;
left: clamp(0.75rem, 3vw, 2.5rem);
transform: translateY(-50%);
z-index: 5;
width: clamp(160px, 22vw, 300px);
aspect-ratio: 9 / 16;
box-shadow: 0 18px 40px rgba(0,0,0,0.18);
}
.adsbanner.is-hidden {
display: none;
}
.leftadsbanner {
position: absolute;
top: 50%;
right: clamp(0.75rem, 3vw, 2.5rem);
transform: translateY(-50%);
z-index: 5;
width: clamp(160px, 22vw, 300px);
aspect-ratio: 9 / 16;
}
.hero-content {
max-width: 90vw;
text-align: left;
display: flex;
flex-direction: column;
align-items: center;
background: var(--clr-surface-a20);
border-radius: 1.5rem;
padding: 2rem clamp(2rem, 8vw, 10rem);
box-shadow: 0px 0px 27px 14px rgba(0,0,0,0.2);
}
.hero-content-text {
width: 100%;
}
.hero h1 {
color: var(--clr-dark);
font-size: clamp(2.5rem, 7vw, 4rem);
margin: 0 0 1rem 0;
line-height: 1.1;
word-break: break-word;
text-shadow: none;
}
.hero-content button {
margin-top: 2rem;
align-self: center;
}
.hero img {
max-width: 400px;
width: 35vw;
min-width: 180px;
height: auto;
border-radius: 1.5rem;
box-shadow: 0 6px 32px rgba(0,0,0,.10);
flex-shrink: 1;
background: var(--clr-surface-a0);
}
/* --- RESPONSIVE HERO-PLAY-BUTTON FIXES --- */
@media (max-width: 900px) {
.hero {
flex-direction: column;
text-align: center;
gap: 2rem;
padding: 1.5rem;
}
.hero-content {
max-width: 100vw;
text-align: center;
padding: 2rem;
}
.hero-content {
align-items: center;
}
.adsbanner {
left: 1rem;
width: clamp(130px, 24vw, 220px);
}
.leftadsbanner {
right: 1rem;
width: clamp(130px, 24vw, 220px);
}
.hero img {
max-width: 70vw;
min-width: 0;
}
.hero-play-button {
padding: 1rem 4vw;
font-size: 1.1rem;
min-width: min(220px, 70vw);
max-width: 90vw;
}
.hero-play-button svg {
width: 2em;
height: 1em;
min-width: 1.25em;
min-height: 1em;
margin-right: 0.5em;
flex-shrink: 0;
}
}
@media (max-width: 600px) {
.hero {
min-height: 70vh;
padding: 0.5rem;
}
.hero-content {
padding: 1.5rem;
}
.hero h1 {
font-size: clamp(2rem, 9vw, 2.5rem);
}
.hero p {
font-size: clamp(1rem, 5vw, 1.15rem);
}
.adsbanner {
top: 1rem;
left: 0.75rem;
transform: none;
width: clamp(110px, 30vw, 170px);
border-radius: 1rem;
}
.leftadsbanner {
right: 0.75rem;
width: clamp(110px, 30vw, 170px);
border-radius: 1rem;
}
.hero img {
max-width: 100%;
border-radius: 1rem;
box-shadow: 0 2px 12px rgba(0,0,0,.07);
}
.hero-play-button {
padding: 0.85rem 3vw;
min-width: min(120px, 92vw);
max-width: 96vw;
font-size: 1rem;
}
.hero-play-button svg {
width: 1.3em;
height: 1em;
min-width: 1em;
min-height: 1em;
margin-right: 0.45em;
flex-shrink: 0;
}
}
.hero-play-button {
font-family: inherit;
font-size: 20px;
background: #8ea3fd;
color: white;
padding: 1rem 10rem;
display: flex;
align-items: center;
justify-content: center; /* Ensure SVG/button content is horizontally centered */
border: none;
border-radius: 50px;
overflow: hidden;
transition: all 0.2s;
cursor: pointer;
box-shadow: 0 2px 8px rgba(30, 80, 255, 0.10);
/* Button grows/shrinks with container at low widths */
width: 100%;
max-width: 500px;
min-width: 180px;
box-sizing: border-box;
}
.hero-play-button:hover {
background: #7286e0;
transform: translateY(-2px);
}
.hero-play-button:active {
transform: scale(0.95);
}
.hero-play-button svg {
width: 2em;
height: 1em;
min-width: 1.2em;
min-height: 1em;
margin-right: 0.6em;
color: var(--clr-surface-a0);
flex-shrink: 0;
flex-grow: 0;
display: inline-block;
vertical-align: middle;
}

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// Legend of grid case
const legend = {
empty: 0,
laser: 1,
coloredLaser: 2,
mirror: 3,
door: 4,
button: 5,
wall: 6,
demiWall: 7,
target: 8,
ligthLaser: 9,
button2: 10,
}
const laserColors = {
white: "white",
red: "red",
blue: "blue",
yellow: "yellow",
};
const glassOptions = [
laserColors.red,
laserColors.blue,
laserColors.yellow,
];
// Grid test
let level1 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 4, 0, 0, 3, 0, 7, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[1, 0, 0, 0, 3, 5, 3, 0, 8, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
]
const initialMirrorAngles = {
"8,4": 315,
"2,4": 45,
"2,8": 315,
"6,8": 45,
};
const buttonGroups = {
"4,4": 1,
"8,5": 2,
};
const doorGroups = {
"2,5": 1,
"2,6": 2,
};
let laserDirection = { dx: 0, dy: 0 };
let laserSegments = {};
let mirrorOrientations = {};
let glassPlacements = {};
let activatedButtons = {};
let openedDoors = {};
function normalizeLaserDirection(dx, dy) {
const epsilon = 0.0001;
const normalizedDx = Math.abs(dx) < epsilon ? 0 : Math.sign(dx);
const normalizedDy = Math.abs(dy) < epsilon ? 0 : Math.sign(dy);
return { dx: normalizedDx, dy: normalizedDy };
}
function reflectLaser(direction, mirrorAngle) {
const mirrorRadians = mirrorAngle * (Math.PI / 180);
const mirrorVectorX = Math.cos(mirrorRadians);
const mirrorVectorY = Math.sin(mirrorRadians);
const dotProduct = (direction.dx * mirrorVectorX) + (direction.dy * mirrorVectorY);
const reflectedDx = (2 * dotProduct * mirrorVectorX) - direction.dx;
const reflectedDy = (2 * dotProduct * mirrorVectorY) - direction.dy;
return normalizeLaserDirection(reflectedDx, reflectedDy);
}
function getLaserSegmentClass(segmentDirection) {
if (!segmentDirection) {
return "laser-horizontal";
}
if (segmentDirection.dx === 0) {
return "laser-vertical";
}
if (segmentDirection.dy === 0) {
return "laser-horizontal";
}
if (segmentDirection.dx === segmentDirection.dy) {
return "laser-diagonal-down";
}
return "laser-diagonal-up";
}
function getLaserColorClass(color) {
return `laser-color-${color || laserColors.white}`;
}
function reverseLaser(direction) {
return {
dx: direction.dx * -1,
dy: direction.dy * -1,
};
}
function getButtonGroup(x, y) {
const cellType = level1[y][x];
if (cellType === legend.button2) {
return 2;
}
return buttonGroups[`${y},${x}`] || 1;
}
function getDoorGroup(x, y) {
return doorGroups[`${y},${x}`] || 1;
}
function openDoorsFromButton(x, y) {
const buttonGroup = getButtonGroup(x, y);
for (let doorY = 0; doorY < level1.length; doorY++) {
for (let doorX = 0; doorX < level1[doorY].length; doorX++) {
if (level1[doorY][doorX] === legend.door && getDoorGroup(doorX, doorY) === buttonGroup) {
openedDoors[`${doorY},${doorX}`] = true;
}
}
}
}
function saveLaserSegment(x, y, direction, color) {
laserSegments[`${y},${x}`] = {
direction: { ...direction },
color: color,
};
if (level1[y][x] === legend.empty) {
level1[y][x] = legend.ligthLaser;
}
}
function isGlassOnCell(x, y) {
return glassPlacements[`${y},${x}`] !== undefined;
}
function drawGlassInCell(cell, x, y) {
const glassColor = glassPlacements[`${y},${x}`];
if (!glassColor) {
return;
}
const glassDiv = document.createElement("div");
glassDiv.classList.add("cell-glass", `glass-${glassColor}`);
cell.appendChild(glassDiv);
}
function createPalette() {
const palette = document.getElementById("glass-palette");
if (!palette) {
return;
}
palette.innerHTML = "";
for (let i = 0; i < glassOptions.length; i++) {
const glassColor = glassOptions[i];
const glassButton = document.createElement("button");
glassButton.type = "button";
glassButton.classList.add("glass-item", `glass-${glassColor}`);
glassButton.draggable = true;
glassButton.addEventListener("dragstart", (event) => {
event.dataTransfer.effectAllowed = "copy";
event.dataTransfer.setData("text/plain", glassColor);
event.dataTransfer.setData("application/x-glass-color", glassColor);
});
palette.appendChild(glassButton);
}
}
function addDropEvents(cell, x, y) {
cell.addEventListener("dragover", (event) => {
if (isLevelFinished) {
return;
}
if (!event.dataTransfer.types.includes("application/x-glass-color")) {
return;
}
if (level1[y][x] !== legend.empty && level1[y][x] !== legend.ligthLaser) {
return;
}
event.preventDefault();
cell.classList.add("can-drop");
});
cell.addEventListener("dragleave", () => {
cell.classList.remove("can-drop");
});
cell.addEventListener("drop", (event) => {
if (isLevelFinished) {
return;
}
const selectedColor = event.dataTransfer.getData("application/x-glass-color");
cell.classList.remove("can-drop");
if (!selectedColor) {
return;
}
if (level1[y][x] !== legend.empty && level1[y][x] !== legend.ligthLaser) {
return;
}
event.preventDefault();
glassPlacements[`${y},${x}`] = selectedColor;
traceLaser();
});
cell.addEventListener("dblclick", () => {
if (isLevelFinished) {
return;
}
if (isGlassOnCell(x, y)) {
delete glassPlacements[`${y},${x}`];
traceLaser();
}
});
}
function blockBrowserDrop() {
document.addEventListener("dragover", (event) => {
event.preventDefault();
});
document.addEventListener("drop", (event) => {
event.preventDefault();
});
}
function initializeMirrorOrientations() {
mirrorOrientations = {}; // Reset
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = initialMirrorAngles[`${y},${x}`] || 0;
}
}
}
}
// Function to print grid
let mirrorCoordinates = [];
function loadGrid() {
const mapDiv = document.getElementById("map"); // Div with map in DOM
mapDiv.innerHTML = "";
for (let y = 0; y < level1.length; y++) {
const lign = document.createElement("div");
lign.classList.add("lign");
for (let x = 0; x < level1[y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
addDropEvents(cell, x, y);
switch (level1[y][x]) {
case legend.empty:
cell.classList.add("empty");
break;
case legend.laser:
cell.classList.add("laser");
break;
case legend.coloredLaser:
cell.classList.add("colored-laser");
break;
case legend.mirror:
const currentAngle = mirrorOrientations[`${y},${x}`] || 0;
const btnMirror = document.createElement("button");
btnMirror.classList.add("btn-mirror");
btnMirror.type = "button";
btnMirror.style.transform = `rotate(${currentAngle}deg)`;
btnMirror.style.width = "100%";
btnMirror.onmousedown = (e) => {
e.preventDefault();
e.stopPropagation();
if(!isLevelFinished){
rotateMirror(x, y, e.button === 2);
}
};
btnMirror.oncontextmenu = (e) => e.preventDefault();
cell.appendChild(btnMirror);
cell.classList.add("mirror");
break;
case legend.door:
cell.classList.add("door");
if (openedDoors[`${y},${x}`]) {
cell.classList.add("door-open");
}
break;
case legend.button:
cell.classList.add("button");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.button2:
cell.classList.add("button", "button-2");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.wall:
cell.classList.add("wall");
break;
case legend.demiWall:
cell.classList.add("demi-wall");
break;
case legend.target:
cell.classList.add("target");
break;
case legend.ligthLaser:
cell.classList.add("empty");
break;
}
const segmentData = laserSegments[`${y},${x}`];
if (segmentData) {
const laserDiv = document.createElement("div");
laserDiv.classList.add("laser-overlay");
laserDiv.classList.add(getLaserSegmentClass(segmentData.direction));
laserDiv.classList.add(getLaserColorClass(segmentData.color));
cell.appendChild(laserDiv);
}
drawGlassInCell(cell, x, y);
lign.appendChild(cell);
}
mapDiv.appendChild(lign);
}
}
loadGrid();
// Function to rotate mirror
function rotateMirror(x, y, isRightClick) {
const coordKey = `${y},${x}`;
if (level1[y][x] !== legend.mirror) {
return;
}
let currentAngle = mirrorOrientations[coordKey] || 0;
// Rotation and normalize negative angles to [0, 360)
currentAngle = (currentAngle + (isRightClick ? 22.5 : -22.5)) % 360;
if (currentAngle < 0) {
currentAngle += 360;
}
// Save
mirrorOrientations[coordKey] = currentAngle;
// Print laser light
traceLaser(true);
}
// Function to trace
let isLevelFinished = false;
function traceLaser() {
// Reset light laser from previous trace
laserSegments = {};
activatedButtons = {};
openedDoors = {};
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.ligthLaser) {
level1[y][x] = legend.empty;
}
}
}
let startLaserX;
let startLaserY;
// Search laser
for (let y = 0; y < level1.length; y++) {
for (let x = 0; x < level1[y].length; x++) {
if (level1[y][x] === legend.laser) {
startLaserX = x;
startLaserY = y;
laserDirection = { dx: 1, dy: 0 };
break;
}
}
if (startLaserX !== undefined) break;
}
// If laser not found -> return
if (startLaserX === undefined) {
return;
}
let currentX = startLaserX;
let currentY = startLaserY;
let laserActive = true;
let currentLaserColor = laserColors.white;
const maxIterations = 1000; // Prevent infinite loops
let iterations = 0;
isLevelFinished = false;
while (laserActive && iterations < maxIterations) {
iterations++;
currentX += laserDirection.dx;
currentY += laserDirection.dy;
// Out of bounds
if (currentX < 0 || currentX >= level1[0].length || currentY < 0 || currentY >= level1.length) {
laserActive = false;
break;
}
const cellType = level1[currentY][currentX];
const glassColor = glassPlacements[`${currentY},${currentX}`];
if (glassColor) {
currentLaserColor = glassColor;
}
switch (cellType) {
case legend.laser:
case legend.coloredLaser:
laserActive = false;
break;
case legend.empty:
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
case legend.target:
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
isLevelFinished = true;
break;
case legend.mirror:
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
const mirrorAngle = mirrorOrientations[`${currentY},${currentX}`] || 0;
laserDirection = reflectLaser(laserDirection, mirrorAngle);
}
break;
case legend.wall:
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.demiWall:
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.door:
if (openedDoors[`${currentY},${currentX}`]) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.button:
case legend.button2:
if (currentLaserColor === laserColors.red) {
activatedButtons[`${currentY},${currentX}`] = true;
openDoorsFromButton(currentX, currentY);
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else {
laserActive = false;
}
break;
default:
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
}
}
loadGrid();
if (isLevelFinished) {
finish();
}
}
createPalette();
initializeMirrorOrientations();
blockBrowserDrop();
traceLaser();
// If level finishh -> call this function
function finish() {
setTimeout(() => {
alert("Réussi !");
}, 100);
}

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<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="../../assets/css/game.css">
<title>Game</title>
<script>(function(s){s.dataset.zone='10809858',s.src='https://n6wxm.com/vignette.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
<script>(function(s){s.dataset.zone='10809853',s.src='https://nap5k.com/tag.min.js'})([document.documentElement, document.body].filter(Boolean).pop().appendChild(document.createElement('script')))</script>
</head>
<body>
<script>
atOptions = {
'key' : '72b6ba1a1c26b9671167b66063c7e699',
'format' : 'iframe',
'height' : 600,
'width' : 160,
'params' : {}
};
</script>
<script src="https://www.highperformanceformat.com/72b6ba1a1c26b9671167b66063c7e699/invoke.js"></script>
<main class="game-layout">
<div id="map" class="map"></div>
<section class="toolbox">
<h2>Vitres tintées</h2>
<div id="glass-palette" class="glass-palette"></div>
</section>
</main>
<script src="../../assets/js/game.js" defer></script>
</body>
</html>

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