Files
Projet_48h/web/assets/js/game.js
2026-03-31 13:49:02 +02:00

681 lines
21 KiB
JavaScript

// Legend of grid case
const legend = {
empty: 0,
laser: 1,
coloredLaser: 2,
mirror: 3,
door: 4,
button: 5,
wall: 6,
target: 7,
ligthLaser: 8,
demiWallCornerUpLeft: 9,
demiWallCornerUpRight: 10,
demiWallCornerDownLeft: 11,
demiWallCornerDownRight: 12,
doorOpen: 13,
button2: 14,
captor: 15,
cable: 16,
captorTurn: 17,
cableVertical: 18,
captorTurnReturn: 19,
cableTurn: 21,
horizontalSemi: 22,
cableTurnHorizontale : 23,
cableTurnHorizontale2 : 24,
captorTurnHorizontal : 25,
wallSemiAngle: 26,
};
const laserColors = {
white: "white",
red: "red",
blue: "blue",
yellow: "yellow",
};
const glassOptions = [
laserColors.red,
laserColors.blue,
laserColors.yellow,
];
let levels = [
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 5, 4, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 7, 6, 6, 6, 6, 0, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 0, 0, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 17, 0, 0, 3, 6, 0, 0, 0, 0],
[0, 0, 6, 6, 6, 6, 18, 6, 6, 0, 6, 0, 0, 0, 0],
[0, 0, 7, 0, 0, 0, 4, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 6, 6, 6, 6, 6, 7, 10, 6, 6, 11, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 4, 0, 0, 0, 3, 21, 0, 0, 0, 0],
[0, 6, 6, 6, 6, 18, 6, 26, 22, 0, 18, 0, 0, 0, 0],
[0, 6, 9, 0, 0, 19, 0, 0, 0, 12, 18, 0, 0, 0, 0],
[0, 6, 0, 6, 6, 6, 6, 6, 6, 24, 23, 0, 0, 0, 0],
[0, 6, 11, 0, 0, 0, 0, 0, 25, 23, 9, 0, 0, 0, 0],
[0, 10, 6, 6, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
],
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 6, 6, 6, 6, 6, 11, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 10, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 3, 16, 16, 15, 0, 3, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 6, 0, 0, 0, 0],
[0, 0, 0, 0, 12, 6, 6, 6, 6, 6, 9, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 0, 0, 0, 3, 0, 7, 0, 0, 0, 0],
[0, 0, 0, 0, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 10, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0],
],
/*
[
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
], */
];
let currentLevelIndex = 0;
const initialMirrorAngles = {
"6,4": 315,
"4,3": 315,
};
const buttonGroups = {
"4,6": 1,
"4,7": 2,
};
const doorGroups = {
"4,7": 1,
"4,8": 2,
};
let laserDirection = { dx: 0, dy: 0 };
let laserSegments = {};
let mirrorOrientations = {};
let glassPlacements = {};
let activatedButtons = {};
let openedDoors = {};
let isLevelFinished = false;
function getCurrentLevel() {
return levels[currentLevelIndex];
}
function normalizeLaserDirection(dx, dy) {
const epsilon = 0.0001;
const normalizedDx = Math.abs(dx) < epsilon ? 0 : Math.sign(dx);
const normalizedDy = Math.abs(dy) < epsilon ? 0 : Math.sign(dy);
return { dx: normalizedDx, dy: normalizedDy };
}
function reflectLaser(direction, mirrorAngle) {
const mirrorRadians = mirrorAngle * (Math.PI / 180);
const mirrorVectorX = Math.cos(mirrorRadians);
const mirrorVectorY = Math.sin(mirrorRadians);
const dotProduct = (direction.dx * mirrorVectorX) + (direction.dy * mirrorVectorY);
const reflectedDx = (2 * dotProduct * mirrorVectorX) - direction.dx;
const reflectedDy = (2 * dotProduct * mirrorVectorY) - direction.dy;
return normalizeLaserDirection(reflectedDx, reflectedDy);
}
function reverseLaser(direction) {
return {
dx: direction.dx * -1,
dy: direction.dy * -1,
};
}
function getLaserSegmentClass(segmentDirection) {
if (!segmentDirection) {
return "laser-horizontal";
}
if (segmentDirection.dx === 0) {
return "laser-vertical";
}
if (segmentDirection.dy === 0) {
return "laser-horizontal";
}
if (segmentDirection.dx === segmentDirection.dy) {
return "laser-diagonal-down";
}
return "laser-diagonal-up";
}
function getLaserColorClass(color) {
return `laser-color-${color || laserColors.white}`;
}
function getButtonGroup(x, y) {
const cellType = getCurrentLevel()[y][x];
if (cellType === legend.button2) {
return 2;
}
return buttonGroups[`${y},${x}`] || 1;
}
function getDoorGroup(x, y) {
return doorGroups[`${y},${x}`] || 1;
}
function openDoorsFromButton(x, y) {
const buttonGroup = getButtonGroup(x, y);
const level = getCurrentLevel();
for (let doorY = 0; doorY < level.length; doorY++) {
for (let doorX = 0; doorX < level[doorY].length; doorX++) {
if (level[doorY][doorX] === legend.door && getDoorGroup(doorX, doorY) === buttonGroup) {
openedDoors[`${doorY},${doorX}`] = true;
}
}
}
}
function saveLaserSegment(x, y, direction, color) {
laserSegments[`${y},${x}`] = {
direction: { ...direction },
color: color,
};
}
function isGlassOnCell(x, y) {
return glassPlacements[`${y},${x}`] !== undefined;
}
function drawGlassInCell(cell, x, y) {
const glassColor = glassPlacements[`${y},${x}`];
if (!glassColor) {
return;
}
const glassDiv = document.createElement("div");
glassDiv.classList.add("cell-glass", `glass-${glassColor}`);
cell.appendChild(glassDiv);
}
function drawLaserInCell(cell, segmentData) {
if (!segmentData) {
return;
}
const laserDiv = document.createElement("div");
laserDiv.classList.add("laser-overlay");
laserDiv.classList.add(getLaserSegmentClass(segmentData.direction));
laserDiv.classList.add(getLaserColorClass(segmentData.color));
cell.appendChild(laserDiv);
}
function createPalette() {
const palette = document.getElementById("glass-palette");
if (!palette) {
return;
}
palette.innerHTML = "";
for (let i = 0; i < glassOptions.length; i++) {
const glassColor = glassOptions[i];
const glassButton = document.createElement("button");
glassButton.type = "button";
glassButton.classList.add("glass-item", `glass-${glassColor}`);
glassButton.draggable = true;
glassButton.addEventListener("dragstart", (event) => {
event.dataTransfer.effectAllowed = "copy";
event.dataTransfer.setData("application/x-glass-color", glassColor);
});
palette.appendChild(glassButton);
}
}
function addDropEvents(cell, x, y) {
cell.addEventListener("dragover", (event) => {
if (isLevelFinished) {
return;
}
if (!event.dataTransfer.types.includes("application/x-glass-color")) {
return;
}
const cellType = getCurrentLevel()[y][x];
if (cellType !== legend.empty) {
return;
}
event.preventDefault();
cell.classList.add("can-drop");
});
cell.addEventListener("dragleave", () => {
cell.classList.remove("can-drop");
});
cell.addEventListener("drop", (event) => {
if (isLevelFinished) {
return;
}
const selectedColor = event.dataTransfer.getData("application/x-glass-color");
cell.classList.remove("can-drop");
if (!selectedColor) {
return;
}
if (getCurrentLevel()[y][x] !== legend.empty) {
return;
}
event.preventDefault();
glassPlacements[`${y},${x}`] = selectedColor;
traceLaser();
});
cell.addEventListener("dblclick", () => {
if (isLevelFinished) {
return;
}
if (isGlassOnCell(x, y)) {
delete glassPlacements[`${y},${x}`];
traceLaser();
}
});
}
function blockBrowserDrop() {
document.addEventListener("dragover", (event) => {
event.preventDefault();
});
document.addEventListener("drop", (event) => {
event.preventDefault();
});
}
function initializeMirrorOrientations() {
mirrorOrientations = {};
const level = getCurrentLevel();
for (let y = 0; y < level.length; y++) {
for (let x = 0; x < level[y].length; x++) {
if (level[y][x] === legend.mirror) {
mirrorOrientations[`${y},${x}`] = initialMirrorAngles[`${y},${x}`] || 0;
}
}
}
}
function loadGrid() {
const mapDiv = document.getElementById("map");
const level = getCurrentLevel();
mapDiv.innerHTML = "";
for (let y = 0; y < level.length; y++) {
const lign = document.createElement("div");
lign.classList.add("lign");
for (let x = 0; x < level[y].length; x++) {
const cell = document.createElement("div");
cell.classList.add("cell");
addDropEvents(cell, x, y);
switch (level[y][x]) {
case legend.empty:
cell.classList.add("empty");
break;
case legend.laser:
cell.classList.add("laser");
break;
case legend.coloredLaser:
cell.classList.add("colored-laser");
break;
case legend.mirror:
cell.classList.add("mirror");
const currentAngle = mirrorOrientations[`${y},${x}`] || 0;
const btnMirror = document.createElement("button");
btnMirror.classList.add("btn-mirror");
btnMirror.type = "button";
const img = document.createElement("img");
img.src = "../../assets/img/tiles/Mirror.svg";
img.classList.add("mirror-img");
img.style.transform = `rotate(${currentAngle}deg)`;
btnMirror.appendChild(img);
btnMirror.onmousedown = (event) => {
event.preventDefault();
event.stopPropagation();
if (!isLevelFinished) {
rotateMirror(x, y, event.button === 2);
}
};
btnMirror.oncontextmenu = (event) => event.preventDefault();
cell.appendChild(btnMirror);
break;
case legend.door:
cell.classList.add("door");
if (openedDoors[`${y},${x}`]) {
cell.classList.add("door-open");
}
break;
case legend.doorOpen:
cell.classList.add("door", "door-open");
break;
case legend.button:
cell.classList.add("button");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.button2:
cell.classList.add("button", "button-2");
if (activatedButtons[`${y},${x}`]) {
cell.classList.add("button-active");
}
break;
case legend.wall:
cell.classList.add("wall");
break;
case legend.target:
cell.classList.add("target");
break;
case legend.demiWallCornerUpLeft:
cell.classList.add("demi-wall-corner-up-left");
break;
case legend.demiWallCornerUpRight:
cell.classList.add("demi-wall-corner-up-right");
break;
case legend.demiWallCornerDownLeft:
cell.classList.add("demi-wall-corner-down-left");
break;
case legend.demiWallCornerDownRight:
cell.classList.add("demi-wall-corner-down-right");
break;
case legend.captor:
cell.classList.add("captor");
break;
case legend.cable:
cell.classList.add("cable");
break;
case legend.captorTurn:
cell.classList.add("captor-turn");
break;
case legend.cableVertical:
cell.classList.add("cable-vertical");
break;
case legend.captorTurnReturn:
cell.classList.add("captor-turn-reverse");
break;
case legend.cableTurn:
cell.classList.add("cable-turn");
break;
case legend.horizontalSemi:
cell.classList.add("horizontal-semi");
break;
case legend.cableTurnHorizontale:
cell.classList.add("cable-turn-horizontale");
break;
case legend.cableTurnHorizontale2:
cell.classList.add("cable-turn-horizontale2");
break;
case legend.captorTurnHorizontal:
cell.classList.add("captor-turn-horizontale2");
break;
case legend.wallSemiAngle:
cell.classList.add("wall-semi-angle");
break;
}
drawLaserInCell(cell, laserSegments[`${y},${x}`]);
drawGlassInCell(cell, x, y);
lign.appendChild(cell);
}
mapDiv.appendChild(lign);
}
}
function rotateMirror(x, y, isRightClick) {
const coordKey = `${y},${x}`;
if (getCurrentLevel()[y][x] !== legend.mirror) {
return;
}
let currentAngle = mirrorOrientations[coordKey] || 0;
currentAngle = (currentAngle + (isRightClick ? 22.5 : -22.5)) % 360;
if (currentAngle < 0) {
currentAngle += 360;
}
mirrorOrientations[coordKey] = currentAngle;
traceLaser();
}
function traceLaser() {
laserSegments = {};
activatedButtons = {};
openedDoors = {};
isLevelFinished = false;
const level = getCurrentLevel();
let startLaserX;
let startLaserY;
for (let y = 0; y < level.length; y++) {
for (let x = 0; x < level[y].length; x++) {
if (level[y][x] === legend.laser) {
startLaserX = x;
startLaserY = y;
laserDirection = { dx: 1, dy: 0 };
break;
}
}
if (startLaserX !== undefined) {
break;
}
}
if (startLaserX === undefined) {
return;
}
let currentX = startLaserX;
let currentY = startLaserY;
let currentLaserColor = laserColors.white;
let laserActive = true;
let iterations = 0;
const maxIterations = 1000;
while (laserActive && iterations < maxIterations) {
iterations++;
currentX += laserDirection.dx;
currentY += laserDirection.dy;
if (currentX < 0 || currentX >= level[0].length || currentY < 0 || currentY >= level.length) {
laserActive = false;
break;
}
const cellType = level[currentY][currentX];
const glassColor = glassPlacements[`${currentY},${currentX}`];
if (glassColor) {
currentLaserColor = glassColor;
}
switch (cellType) {
case legend.laser:
case legend.coloredLaser:
laserActive = false;
break;
case legend.empty:
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
case legend.target:
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
laserActive = false;
isLevelFinished = true;
break;
case legend.mirror:
if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
const mirrorAngle = mirrorOrientations[`${currentY},${currentX}`] || 0;
laserDirection = reflectLaser(laserDirection, mirrorAngle);
}
break;
case legend.wall:
if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.door:
case legend.doorOpen:
if (openedDoors[`${currentY},${currentX}`] || cellType === legend.doorOpen) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else {
laserActive = false;
}
break;
case legend.button:
case legend.button2:
if (currentLaserColor === laserColors.red) {
activatedButtons[`${currentY},${currentX}`] = true;
openDoorsFromButton(currentX, currentY);
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.yellow) {
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
} else if (currentLaserColor === laserColors.blue) {
laserDirection = reverseLaser(laserDirection);
} else {
laserActive = false;
}
break;
case legend.demiWallCornerUpLeft:
laserDirection = reflectLaser(laserDirection, 135);
break;
case legend.demiWallCornerUpRight:
laserDirection = reflectLaser(laserDirection, 45);
break;
case legend.demiWallCornerDownLeft:
laserDirection = reflectLaser(laserDirection, 225);
break;
case legend.demiWallCornerDownRight:
laserDirection = reflectLaser(laserDirection, 315);
break;
default:
saveLaserSegment(currentX, currentY, laserDirection, currentLaserColor);
break;
}
}
loadGrid();
if (isLevelFinished) {
finish();
}
}
function finish() {
setTimeout(() => {
const winOverlay = document.querySelector(".win-overlay");
winOverlay.style.visibility = "visible";
}, 100);
}
function nextLevel() {
currentLevelIndex++;
isLevelFinished = false;
if (currentLevelIndex >= levels.length) {
currentLevelIndex = 0;
}
initializeMirrorOrientations();
loadGrid();
laserSegments = {};
mirrorOrientations = {};
glassPlacements = {};
activatedButtons = {};
openedDoors = {};
traceLaser();
const winOverlay = document.querySelector(".win-overlay");
winOverlay.style.visibility = "hidden";
}
createPalette();
initializeMirrorOrientations();
blockBrowserDrop();
traceLaser();