Files
Projet_48h/web/assets/js/game.js
Sysy's f9e94f5c18 Implement captors and color-dependent laser effects
Add captor support and related door-toggling state plus color-specific laser interactions. Changes include: replace one level tile value (15 -> 20), add captorGroups/getCaptorGroup, add toggleDoorsFromCaptor, and new state (toggledDoors, poweredCaptors). traceLaser now initializes openedDoors from toggledDoors, tracks nextPoweredCaptors, handles captor tiles (red lasers power/toggle door groups, yellow passes, others stop), updates poweredCaptors, and applies color-based behavior for rotator buttons and demi-wall reflections (only reflect for blue). Reset toggledDoors and poweredCaptors on next level. These changes implement captor mechanics that toggle door groups and ensure correct color-dependent laser effects.
2026-03-31 13:39:58 +02:00

25 KiB